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// 程序里用到一些别名 自己比较熟悉的 也可以不用这一步 同时修改那部分代码即可 // 增加一些方法名的别名 BMap.Map.prototype.bind = BMap.Map.prototype.addEventListener; BMap.Map.prototype.unbind = BMap.Map.prototype.removeEventListener;
BMap.Marker.prototype.bind = BMap.Marker.prototype.addEventListener; BMap.Marker.prototype.unbind = BMap.Marker.prototype.removeEventListener; BMap.Polygon.prototype.bind = BMap.Polygon.prototype.addEventListener; BMap.Polygon.prototype.unbind = BMap.Polygon.prototype.removeEventListener;
BMap.Circle.prototype.bind = BMap.Circle.prototype.addEventListener; BMap.Circle.prototype.unbind = BMap.Circle.prototype.removeEventListener;
BMap.Polyline.prototype.bind = BMap.Polyline.prototype.addEventListener; BMap.Polyline.prototype.unbind = BMap.Polyline.prototype.removeEventListener;
// 控制点对象 // 用于存储生成的控制点信息 // 内部使用类 一般不会在外部调用 function ControlPoint(obj,type,map,num,count,cp,ref){ this._obj = obj; // 所属对象 this._type = type; // 类型 this._map = map; // 所属地图对象 this._key = num; // 这个值和数组里的位置对应 this._keyNum = count;//总数 if(cp){ this._entity = cp; // 控制点 this._map.addOverlay(this._entity); this._entity.hide(); } if(ref){ this._ref = ref; // 参考 this._map.addOverlay(this._ref); this._ref.hide(); } var me = this; if(me._ref&&me._entity){ function __ddd(e){ var path = me._ref.getPath(); path[me._key] = me._entity.getPosition(); me._ref.setPath(path); } me._entity.bind('dragstart',__ddd); me._entity.bind('dragging',__ddd); me._entity.bind('dragend',__ddd); } }
// 圆形的控制对象 function ControlCircle(obj,type,map,num,count,ref,center,point){ // center,point 是圆形控制器点 this._obj = obj; // 所属对象 this._type = type; // 类型 this._map = map; // 所属地图对象 this._key = num; // 这个值和数组里的位置对应 this._keyNum = count;//总数 if(ref){ this._ref = ref; // 参考 this._map.addOverlay(this._ref); this._ref.hide(); } if(center){ this._center = center; this._map.addOverlay(this._center); this._center.hide(); } if(point){ this._point = point; this._map.addOverlay(this._point); this._point.hide(); } var me = this; if(center&&point&&ref){ function __cdd(e){ // 移动中心 获取中心位置 获取两点距离 重设圆心半径 var buf = me._center.getPosition(); var dis = BMapLib.GeoUtils.getDistance(me._center.getPosition(),me._point.getPosition()); me._ref.setCenter(buf); me._ref.setRadius(dis); } function __pdd(e){ // 移动边界 获取距离 重设半径即可 var dis = BMapLib.GeoUtils.getDistance(me._center.getPosition(),me._point.getPosition()); me._ref.setRadius(dis); } me._center.bind('dragstart',__cdd); me._center.bind('dragging',__cdd); me._center.bind('dragend',__cdd); me._point.bind('dragstart',__pdd); me._point.bind('dragging',__pdd); me._point.bind('dragend',__pdd); } }
// 曲线的控制对象 function ControlCurve(obj,type,map,num,count,ref,mainPoint,cp1,cp2){ this._obj = obj; // 所属对象 this._type = type; // 类型 this._map = map; // 所属地图对象 this._key = num; // 这个值和数组里的位置对应 this._keyNum = count;//总数 this._lineOpt = { strokeColor:'#f00', strokeWeight:2, strokeOpacity:0.6, strokeStyle:'dashed' }; if(ref){ this._ref = ref; // 参考 this._map.addOverlay(this._ref); this._ref.hide(); } if(mainPoint){ this._mp = mainPoint; this._map.addOverlay(this._mp); this._mp.hide(); } if(cp1){ this._cp1 = cp1; this._cp1_mp = new BMap.Polyline([this._mp.getPosition(),this._cp1.getPosition()],this._lineOpt); this._map.addOverlay(this._cp1); this._map.addOverlay(this._cp1_mp); this._cp1_mp.hide(); this._cp1.hide(); } if(cp2){ this._cp2 = cp2; this._cp2_mp = new BMap.Polyline([this._mp.getPosition(),this._cp2.getPosition()],this._lineOpt); this._map.addOverlay(this._cp2); this._map.addOverlay(this._cp2_mp); this._cp2_mp.hide(); this._cp2.hide(); } var me = this; var preMP = me._mp.getPosition(); var preCP1,preCP2; if(me._mp){ // 前一个位置和下一个位置 if(me._cp1) preCP1 = me._cp1.getPosition(); if(me._cp2) preCP2 = me._cp2.getPosition(); function __mds(e){ // 获取到点所在的位置 var posi = me._mp.getPosition(); var offsetx = posi.lng - preMP.lng; var offsety = posi.lat - preMP.lat; // 如果有cp1 重置cp1的位置 (和点mp联动) 设置cp1_mp的path 设置曲线的path if(me._cp1) { me._cp1.setPosition(new BMap.Point(preCP1.lng+offsetx,preCP1.lat+offsety)); me._cp1_mp.setPath([me._mp.getPosition(),me._cp1.getPosition()]); preCP1 = me._cp1.getPosition(); } // cp2 同理 if(me._cp2) { me._cp2.setPosition(new BMap.Point(preCP2.lng+offsetx,preCP2.lat+offsety)); me._cp2_mp.setPath([me._mp.getPosition(),me._cp2.getPosition()]); preCP2 = me._cp2.getPosition(); } var cl = me._obj.getCommandList(); if(cl[me._key]._c=='M') cl[me._key]._params[0] = me._mp.getPosition(); if(cl[me._key]._c=='C') cl[me._key]._params[2] = me._mp.getPosition(); if(me._cp1) cl[me._key]._params[1] = me._cp1.getPosition(); if(me._cp2) cl[me._key+1]._params[0] = me._cp2.getPosition(); me._ref.setCommandList(cl); preMP = me._mp.getPosition(); } me._mp.bind('dragstart',__mds); me._mp.bind('dragging',__mds); me._mp.bind('dragend',__mds); } if(me._cp1){ function __cds1(e){ // 获取点的位置 获取命令列表 修改变动部分 me._cp1_mp.setPath([me._mp.getPosition(),me._cp1.getPosition()]); preCP1 = me._cp1.getPosition(); var cl = me._obj.getCommandList(); cl[me._key]._params[1] = me._cp1.getPosition(); me._ref.setCommandList(cl); } me._cp1.bind('dragstart',__cds1); me._cp1.bind('dragging',__cds1); me._cp1.bind('dragend',__cds1); } if(me._cp2){ function __cds2(e){ me._cp2_mp.setPath([me._mp.getPosition(),me._cp2.getPosition()]); preCP2 = me._cp2.getPosition(); var cl = me._obj.getCommandList(); cl[me._key+1]._params[0] = me._cp2.getPosition(); me._ref.setCommandList(cl); } me._cp2.bind('dragstart',__cds2); me._cp2.bind('dragging',__cds2); me._cp2.bind('dragend',__cds2); } } // 编辑器类 function Editor(){ this._cp = new Array();// 控制点 this._defaultIcon = new BMap.Icon('mousetool_point.png',new BMap.Size(10,10)); this._blankIcon = new BMap.Icon('blank.gif',new BMap.Size(1,1)); this._markerOpt = { icon:this._defaultIcon, enableDragging:true }; this._lineOpt = { strokeColor:'#f00', strokeWeight:2, strokeOpacity:0.8, strokeStyle:'solid' }; this._circleflag = 0; //圆形的编辑模式 默认是圆形 } // 添加需要编辑的图形 Editor.prototype.edit = function(obj){ if(obj instanceof BMap.Marker){ var type = "Marker"; var map = obj.getMap(); if(map==null) return ; var num = 0; // 因为是一个点所以只有一个点 var count = 1; var controlPoint = new BMap.Marker(obj.getPosition(),this._markerOpt); controlPoint.setShadow(this._blankIcon); var cp = new ControlPoint(obj,type,map,num,count,controlPoint); this._cp.push(cp); }else if(obj instanceof BMap.Polyline){ var type = "Polyline"; var map = obj.getMap(); if(map==null) return ; var path = obj.getPath(); var count = path.length; var num = 0; var ref = new BMap.Polyline(path,this._lineOpt); for( ; num<count ; num++ ){ var controlPoint = new BMap.Marker(path[num],this._markerOpt); controlPoint.setShadow(this._blankIcon); var cp = new ControlPoint(obj,type,map,num,count,controlPoint,ref); this._cp.push(cp); } }else if(obj instanceof BMap.Polygon && !(obj instanceof BMap.Circle)){ var type = "Polygon"; var map = obj.getMap(); if(map==null) return ; var path = obj.getPath(); var count = path.length; var num = 0; var ref = new BMap.Polygon(path,this._lineOpt); for( ; num<count ; num++ ){ var controlPoint = new BMap.Marker(path[num],this._markerOpt); controlPoint.setShadow(this._blankIcon); var cp = new ControlPoint(obj,type,map,num,count,controlPoint,ref); this._cp.push(cp); } }else if(obj instanceof BMap.Circle){ if(this._circleflag==0){ var type = "Circle"; var map = obj.getMap(); if(map==null) return ; var point = obj.getPath()[30]; var center = obj.getCenter(); var radius = obj.getRadius(); var ref = new BMap.Circle(center,radius,this._lineOpt); var count = 0; var num = 0; var cp1 = new BMap.Marker(center,this._markerOpt); var cp2 = new BMap.Marker(point,this._markerOpt); var cp = new ControlCircle(obj,type,map,num,count,ref,cp1,cp2); this._cp.push(cp); }else if(this._circleflag==1){ var type = "Polygon"; var map = obj.getMap(); if(map==null) return ; var path = obj.getPath(); var count = path.length; var num = 0; var ref = new BMap.Polygon(path,this._lineOpt); for( ; num<count ; num++ ){ var controlPoint = new BMap.Marker(path[num],this._markerOpt); controlPoint.setShadow(this._blankIcon); var cp = new ControlPoint(obj,type,map,num,count,controlPoint,ref); this._cp.push(cp); } } }else if(obj instanceof BMap.Curve){ var type = "Curve"; var map = obj.getMap(); if(map==null) return ; var cl = obj.getCommandList(); // 命令点 var num = 0; var count = cl.length; var ref = new BMap.Curve(cl,{ "stroke-width":2, "cursor":"pointer", "stroke":"#f00", "stroke-opacity":1 }); for(;num<count;num++){ var c = cl[num]; //控制点 // 判断命令 if(c._c=='M'){ var mp = new BMap.Marker(c._params[0],this._markerOpt);// 主要点 if(num+1<count&&cl[num+1]._c=='C'){ // 下一个是C的时候 var cp2 = new BMap.Marker(cl[num+1]._params[0],this._markerOpt); var cc = new ControlCurve(obj,type,map,num,count,ref,mp,undefined,cp2); this._cp.push(cc); }else{ // 下一个不是C的时候 目前只支持M C var cc = new ControlCurve(obj,type,map,num,count,ref,mp); this._cp.push(cc); } }else if(c._c=='C'){ var mp = new BMap.Marker(c._params[2],this._markerOpt); var cp1 = new BMap.Marker(c._params[1],this._markerOpt); if(num+1<count&&cl[num+1]._c=='C'){ // 有下一个并且是C的时候 var cp2 = new BMap.Marker(cl[num+1]._params[0],this._markerOpt); var cc = new ControlCurve(obj,type,map,num,count,ref,mp,cp1,cp2); this._cp.push(cc); }else{ var cc = new ControlCurve(obj,type,map,num,count,ref,mp,cp1); this._cp.push(cc); } } } } }; // 隐藏元图形 以编辑模式显示新的图形 Editor.prototype.open = function(){ for(var i=0;i<this._cp.length;i++){ var cp = this._cp[i]; if(cp._type == 'Marker'){ // 隐藏图形 cp._obj.hide(); //添加控制图形 cp._entity.show(); }else if(cp._type == 'Polyline'){ cp._obj.hide(); cp._entity.show(); cp._ref.show(); }else if(cp._type == 'Polygon'){ cp._obj.hide(); cp._entity.show(); cp._ref.show(); }else if(cp._type == 'Circle'){ cp._obj.hide(); cp._center.show(); cp._point.show(); cp._ref.show(); }else if(cp._type == 'Curve'){ cp._obj.hide(); cp._mp.show(); if(cp._cp1){ cp._cp1.show(); cp._cp1_mp.show(); } if(cp._cp2){ cp._cp2.show(); cp._cp2_mp.show(); } cp._ref.show(); } } }; // 将编辑好的图形 赋值并重新显示 Editor.prototype.close = function(){ for(var i=0;i<this._cp.length;i++){ var cp = this._cp[i]; if(cp._type == 'Marker'){ cp._obj.setPosition(cp._entity.getPosition()); cp._entity.hide(); cp._obj.show(); }else if(cp._type == 'Polyline'){ cp._obj.setPath(cp._ref.getPath()); cp._entity.hide(); cp._ref.hide(); cp._obj.show(); }else if(cp._type == 'Polygon'){ cp._obj.setPath(cp._ref.getPath()); cp._entity.hide(); cp._ref.hide(); cp._obj.show(); }else if(cp._type == 'Circle'){ cp._obj.setPath(cp._ref.getPath()); cp._center.hide(); cp._point.hide(); cp._ref.hide(); cp._obj.show(); }else if(cp._type == 'Curve'){ cp._obj.setCommandList(cp._ref.getCommandList()); cp._mp.hide(); if(cp._cp1){ cp._cp1.hide(); cp._cp1_mp.hide(); } if(cp._cp2){ cp._cp2.hide(); cp._cp2_mp.hide(); } cp._ref.hide(); cp._obj.show(); } } }; Editor.prototype.circleEditStyle = function(flag){ this._circleflag = flag; }; // 需要在编辑之前设置 BMap.BMap_EDITOR_CIRCLE_EDIT_TYPE_1 = 0; BMap.BMap_EDITOR_CIRCLE_EDIT_TYPE_2 = 1; BMap.Editor = Editor;
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