2D游戏开发课程第2次作业——5个小游戏

原创
03/08 17:08
阅读数 58

一、序列应用——猜单词游戏

1、代码

import random
WORDS=("apple","banana","cat","dog","elephant","finger","grand","hello","illness")
print("欢迎参加猜单词游戏,把字母组合成一个正确的单词")
iscontinue="y"
while iscontinue=="y" or iscontinue=="Y":
    word=random.choice(WORDS)
    correct=word
    jumble=""
    while word:
        position=random.randrange(len(word))
        jumble+=word[position]
        word=word[:position]+word[(position+1):]
    print("乱序后单词:",jumble)
    guess=input("\n请你猜:")
    while guess !=correct and guess !="":
        print("对不起不正确")
        guess=input("继续猜:")
    if guess==correct:
        print("真棒,你猜对了!\n")
    iscontinue = input("\n\n是否继续(Y/N):")

2、运行截图

二、面向对象设计应用——发牌游戏

1、代码

class Card():
    """A PLAYING CARD"""
    RANKS=["A","2","3","4","5","6","7","8","9","10","J","Q","K"]
    SUITS=["梅","方","红","黑"]

    def __init__(self,rank,suit,face_up=True):
        self.rank=rank
        self.suit=suit
        self.is_face_up=face_up

    def __str__(self):
        if self.is_face_up:
            rep=self.suit+self.rank
        else:
            rep="XX"
        return rep

    def flip(self):
        self.is_face_up=not self.is_face_up

    def pic_order(self):
        if self.rank=="A":
            FaceNum=1
        elif self.rank=="J":
            FaceNum = 11
        elif self.rank=="Q":
            FaceNum = 12
        elif self.rank=="K":
            FaceNum = 13
        else:
            FaceNum=int(self.rank)
        if self.suit=="梅":
            Suit=1
        elif self.suit=="方":
            Suit=2
        elif self.suit=="红":
            Suit=3
        else:
            Suit=4
        return (Suit-1)*13+FaceNum

class Hand():
    """A HAND OF PLAYING CARDS"""
    def __init__(self):
        self.cards=[]

    def __str__(self):
        if self.cards:
            rep=""
            for card in self.cards:
                rep +=str(card)+"\t"

        else:
            rep="无牌"

        return rep

    def clear(self):
        self.cards=[]

    def add(self, card):
        self.cards.append(card)
    def give(self,card,other_hand):
        self.cards.remove(card)
        other_hand.add(card)

class Poke(Hand):
    """A deck of playing cards"""
    def populate(self):
        for suit in Card.SUITS:
            for rank in Card.RANKS:
                self.add(Card(rank,suit))

    def shuffle(self):
        import random
        random.shuffle(self.cards)

    def deal(self,hands,per_hand=13):
        for rounds in range(per_hand):
            for hand in hands:
                top_card=self.cards[0]
                self.cards.remove(top_card)
                hand.add(top_card)

if __name__=="__main__":
    print("This is a module with classes for playing cards.")
    players=[Hand(),Hand(),Hand(),Hand()]
    poke1=Poke()
    poke1.populate()
    poke1.shuffle()
    poke1.deal(players,13)
    n=1
    for hand in players:
        print("牌子",n,end=":")
        print(hand)
        n=n+1
    input("\nPress the enter key to exit.")

2、运行截图

三、图形界面设计——猜数字游戏

1、代码

import tkinter as tk
import sys
import random
import  re

number=random.randint(0,1024)
running=True
num=0
nmaxn=1024
nmin=0

def eBtnClose(event):
    root.destroy()
def eBtnGuess(event):
    global nmaxn
    global nmin
    global num
    global running
    if running:
        val_a=int(entry_a.get())
        if val_a==number:
            labelqval("恭喜答对了!")
            num+=1
            running=False
            numGuess()
        elif val_a<number:
            if val_a>nmin:
                nmin=val_a
                num+=1
                label_tip_min.config(label_tip_min,text=nmin)
            labelqval("小了哦")
        else:
            if val_a <nmaxn:
                nmaxn = val_a
                num += 1
                label_tip_max.config(label_tip_max, text=nmaxn)
            labelqval("大了哦")
    else:
        labelqval("你已经答对了!")
def numGuess():
    if num==1:
        labelqval("你已经答对了!")
    elif num<10:
        labelqval("十次以内就答对了,牛!!!尝试次数:"+str(num))
    elif num<50:
        labelqval("还行哦!尝试次数:"+str(num))
    else:
        labelqval("好吧。你都超过50次了。尝试次数:"+str(num))
def labelqval(vText):
    label_val_q.config(label_val_q,text=vText)
root=tk.Tk(className="猜数字游戏")
root.geometry("400x90+200+200")

line_a_tip=tk.Frame(root)
label_tip_max=tk.Label(line_a_tip,text=nmaxn)
label_tip_min=tk.Label(line_a_tip,text=nmin)
label_tip_max.pack(side="top",fill="x")
label_tip_min.pack(side="bottom",fill="y")
line_a_tip.pack(side="left",fill="y")

line_question=tk.Frame(root)
label_val_q=tk.Label(line_question,width="80")
label_val_q.pack(side="left")
line_question.pack(side="top",fill="x")

line_input=tk.Frame(root)
entry_a=tk.Entry(line_input,width="40")
btnguess=tk.Button(line_input,text="猜")
entry_a.pack(side="left")
entry_a.bind('<Return>',eBtnGuess)
btnguess.bind('<Button-1>',eBtnGuess)
btnguess.pack(side="left")
line_input.pack(side="top",fill="x")

line_btn=tk.Frame(root)
btnClose=tk.Button(line_btn,text="关闭")
btnClose.bind('<Button-1>',eBtnClose)
btnClose.pack(side="left")
line_btn.pack(side="top")

labelqval("请输入0-1024之间任意整数:")
entry_a.focus_set()
print(number)
root.mainloop()

2、运行截图

四、Tkinter图形绘制——图形版发牌程序

1、代码

from tkinter import *
import random
n=52
def gen_pocker(n):
    x=100
    while(x>0):
        x=x-1
        p1=random.randint(0,n-1)
        p2=random.randint(0,n-1)
        t=pocker[p1]
        pocker[p1]=pocker[p2]
        pocker[p2]=t
    return pocker
pocker=[i for i in range(n)]
pocker=gen_pocker(n)
print(pocker)

(player1,player2,player3,player4)=([],[],[],[])
(p1,p2,p3,p4)=([],[],[],[])
root=Tk()
cv=Canvas(root,bg='white',width=700,height=600)
imgs=[]
for i in range(1,5):
    for j in range(1,14):
        imgs.insert((i-1)*13+(j-1),PhotoImage(file='images\\'+str(i)+'-'+str(j)+'.gif'))
    for x in range(13):
        m=x*4
        p1.append(pocker[m])
        p2.append(pocker[m+1])
        p3.append(pocker[m+2])
        p4.append(pocker[m+3])
p1.sort()
p2.sort()
p3.sort()
p4.sort()
for x in range(0,13):
    img=imgs[p1[x]]
    player1.append(cv.create_image((200+20*x,80),image=img))
    img = imgs[p2[x]]
    player2.append(cv.create_image((100,150+20*x), image=img))
    img = imgs[p3[x]]
    player3.append(cv.create_image((200+20*x,500), image=img))
    img = imgs[p4[x]]
    player4.append(cv.create_image((560,150+20*x), image=img))
print("player1:",player1)
print("player2:",player2)
print("player3:",player3)
print("player4:",player4)
cv.pack()
root.mainloop()

2、运行截图

五、Python图像处理——人物拼图游戏

1、代码

from tkinter import*
from tkinter.messagebox import *
import random
root=Tk('拼图游戏')
root.title('拼图')
Pics=[]
for i in range(9):
    filename="hxd\\"+str(i)+".gif"
    Pics.append(PhotoImage(file=filename))
WIDTH=512
HEIGHT=425
IMAGE_WIDTH=WIDTH//3
IMAGE_HEIGHT=HEIGHT//3
ROWS=3
COLS=3
steps=0
board=[[0,1,2],
       [3,4,5],
       [6,7,8]]
class Square:
    def __init__(self,orderID):
        self.orderID=orderID
    def draw(self,canvas,board_pos):
        img=Pics[self.orderID]
        canvas.create_image(board_pos,image=img)
def init_board():
    L=list(range(8))
    L.append(None)
    random.shuffle(L)
    for i in range(ROWS):
        for j in range(COLS):
            idx=i*ROWS+j
            orderID=L[idx]
            if orderID is None:
                board[i][j]=None
            else:
                board[i][j]=Square(orderID)

def play_game():
    global steps
    steps=0
    init_board()
def drawBoard(canvas):
    canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='green')
    for i in range(ROWS):
        for j in range(COLS):
            if board[i][j] is not None:
                board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5)))
def mouseclick(pos):
    global steps
    r=int(pos.y//IMAGE_HEIGHT)
    c=int(pos.x//IMAGE_WIDTH)
    print(r,c)
    if r<3 and c<3:
        if board[r][c] is None:
            return
        else:
            current_square=board[r][c]
            if r-1>=0 and  board[r-1][c] is None:
                board[r][c]=None
                board[r - 1][c]=current_square
                steps+=1
            elif c+1<=2 and board[r][c+1] is None:
                board[r][c]=None
                board[r][c+1]=current_square
                steps+=1
            elif r+1<=2 and board[r+1][c] is None:
                board[r][c]=None
                board[r+1][c]=current_square
                steps+=1
            elif c-1>=0 and board[r][c-1] is None:
                board[r][c]=None
                board[r][c-1]=current_square
                steps+=1
            label1["text"]=str(steps)
            cv.delete('all')
            drawBoard(cv)
        if win():
            showinfo(title="恭喜",message="你成功了")
def win():
    for i in range(ROWS):
        for j in range(COLS):
            if board[i][j] is not None and board[i][j].orderID!=i*ROWS+j:
                return False
    return True
def callBack2():
    print("重新开始")
    play_game()
    cv.delete('all')
    drawBoard(cv)

cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT)
b1=Button(root,text="重新开始",command=callBack2,width=20)
label1=Label(root,text="0",fg="red",width=20)
label1.pack()
cv.bind("<Button-1>",mouseclick)
cv.pack()
b1.pack()
play_game()
drawBoard(cv)
root.mainloop()

2、运行截图

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