03/08 17:08

# 一、序列应用——猜单词游戏

## 1、代码

``````import random
WORDS=("apple","banana","cat","dog","elephant","finger","grand","hello","illness")
print("欢迎参加猜单词游戏,把字母组合成一个正确的单词")
iscontinue="y"
while iscontinue=="y" or iscontinue=="Y":
word=random.choice(WORDS)
correct=word
jumble=""
while word:
position=random.randrange(len(word))
jumble+=word[position]
word=word[:position]+word[(position+1):]
print("乱序后单词：",jumble)
guess=input("\n请你猜:")
while guess !=correct and guess !="":
print("对不起不正确")
guess=input("继续猜：")
if guess==correct:
print("真棒，你猜对了!\n")
iscontinue = input("\n\n是否继续（Y/N）:")
``````

# 二、面向对象设计应用——发牌游戏

## 1、代码

``````class Card():
"""A PLAYING CARD"""
RANKS=["A","2","3","4","5","6","7","8","9","10","J","Q","K"]
SUITS=["梅","方","红","黑"]

def __init__(self,rank,suit,face_up=True):
self.rank=rank
self.suit=suit
self.is_face_up=face_up

def __str__(self):
if self.is_face_up:
rep=self.suit+self.rank
else:
rep="XX"
return rep

def flip(self):
self.is_face_up=not self.is_face_up

def pic_order(self):
if self.rank=="A":
FaceNum=1
elif self.rank=="J":
FaceNum = 11
elif self.rank=="Q":
FaceNum = 12
elif self.rank=="K":
FaceNum = 13
else:
FaceNum=int(self.rank)
if self.suit=="梅":
Suit=1
elif self.suit=="方":
Suit=2
elif self.suit=="红":
Suit=3
else:
Suit=4
return (Suit-1)*13+FaceNum

class Hand():
"""A HAND OF PLAYING CARDS"""
def __init__(self):
self.cards=[]

def __str__(self):
if self.cards:
rep=""
for card in self.cards:
rep +=str(card)+"\t"

else:
rep="无牌"

return rep

def clear(self):
self.cards=[]

self.cards.append(card)
def give(self,card,other_hand):
self.cards.remove(card)

class Poke(Hand):
"""A deck of playing cards"""
def populate(self):
for suit in Card.SUITS:
for rank in Card.RANKS:

def shuffle(self):
import random
random.shuffle(self.cards)

def deal(self,hands,per_hand=13):
for rounds in range(per_hand):
for hand in hands:
top_card=self.cards[0]
self.cards.remove(top_card)

if __name__=="__main__":
print("This is a module with classes for playing cards.")
players=[Hand(),Hand(),Hand(),Hand()]
poke1=Poke()
poke1.populate()
poke1.shuffle()
poke1.deal(players,13)
n=1
for hand in players:
print("牌子",n,end=":")
print(hand)
n=n+1
input("\nPress the enter key to exit.")
``````

# 三、图形界面设计——猜数字游戏

## 1、代码

``````import tkinter as tk
import sys
import random
import  re

number=random.randint(0,1024)
running=True
num=0
nmaxn=1024
nmin=0

def eBtnClose(event):
root.destroy()
def eBtnGuess(event):
global nmaxn
global nmin
global num
global running
if running:
val_a=int(entry_a.get())
if val_a==number:
labelqval("恭喜答对了！")
num+=1
running=False
numGuess()
elif val_a<number:
if val_a>nmin:
nmin=val_a
num+=1
label_tip_min.config(label_tip_min,text=nmin)
labelqval("小了哦")
else:
if val_a <nmaxn:
nmaxn = val_a
num += 1
label_tip_max.config(label_tip_max, text=nmaxn)
labelqval("大了哦")
else:
labelqval("你已经答对了！")
def numGuess():
if num==1:
labelqval("你已经答对了！")
elif num<10:
labelqval("十次以内就答对了，牛！！！尝试次数："+str(num))
elif num<50:
labelqval("还行哦！尝试次数："+str(num))
else:
labelqval("好吧。你都超过50次了。尝试次数："+str(num))
def labelqval(vText):
label_val_q.config(label_val_q,text=vText)
root=tk.Tk(className="猜数字游戏")
root.geometry("400x90+200+200")

line_a_tip=tk.Frame(root)
label_tip_max=tk.Label(line_a_tip,text=nmaxn)
label_tip_min=tk.Label(line_a_tip,text=nmin)
label_tip_max.pack(side="top",fill="x")
label_tip_min.pack(side="bottom",fill="y")
line_a_tip.pack(side="left",fill="y")

line_question=tk.Frame(root)
label_val_q=tk.Label(line_question,width="80")
label_val_q.pack(side="left")
line_question.pack(side="top",fill="x")

line_input=tk.Frame(root)
entry_a=tk.Entry(line_input,width="40")
btnguess=tk.Button(line_input,text="猜")
entry_a.pack(side="left")
entry_a.bind('<Return>',eBtnGuess)
btnguess.bind('<Button-1>',eBtnGuess)
btnguess.pack(side="left")
line_input.pack(side="top",fill="x")

line_btn=tk.Frame(root)
btnClose=tk.Button(line_btn,text="关闭")
btnClose.bind('<Button-1>',eBtnClose)
btnClose.pack(side="left")
line_btn.pack(side="top")

labelqval("请输入0-1024之间任意整数：")
entry_a.focus_set()
print(number)
root.mainloop()
``````

# 四、Tkinter图形绘制——图形版发牌程序

## 1、代码

``````from tkinter import *
import random
n=52
def gen_pocker(n):
x=100
while(x>0):
x=x-1
p1=random.randint(0,n-1)
p2=random.randint(0,n-1)
t=pocker[p1]
pocker[p1]=pocker[p2]
pocker[p2]=t
return pocker
pocker=[i for i in range(n)]
pocker=gen_pocker(n)
print(pocker)

(player1,player2,player3,player4)=([],[],[],[])
(p1,p2,p3,p4)=([],[],[],[])
root=Tk()
cv=Canvas(root,bg='white',width=700,height=600)
imgs=[]
for i in range(1,5):
for j in range(1,14):
imgs.insert((i-1)*13+(j-1),PhotoImage(file='images\\'+str(i)+'-'+str(j)+'.gif'))
for x in range(13):
m=x*4
p1.append(pocker[m])
p2.append(pocker[m+1])
p3.append(pocker[m+2])
p4.append(pocker[m+3])
p1.sort()
p2.sort()
p3.sort()
p4.sort()
for x in range(0,13):
img=imgs[p1[x]]
player1.append(cv.create_image((200+20*x,80),image=img))
img = imgs[p2[x]]
player2.append(cv.create_image((100,150+20*x), image=img))
img = imgs[p3[x]]
player3.append(cv.create_image((200+20*x,500), image=img))
img = imgs[p4[x]]
player4.append(cv.create_image((560,150+20*x), image=img))
print("player1:",player1)
print("player2:",player2)
print("player3:",player3)
print("player4:",player4)
cv.pack()
root.mainloop()
``````

# 五、Python图像处理——人物拼图游戏

## 1、代码

``````from tkinter import*
from tkinter.messagebox import *
import random
root=Tk('拼图游戏')
root.title('拼图')
Pics=[]
for i in range(9):
filename="hxd\\"+str(i)+".gif"
Pics.append(PhotoImage(file=filename))
WIDTH=512
HEIGHT=425
IMAGE_WIDTH=WIDTH//3
IMAGE_HEIGHT=HEIGHT//3
ROWS=3
COLS=3
steps=0
board=[[0,1,2],
[3,4,5],
[6,7,8]]
class Square:
def __init__(self,orderID):
self.orderID=orderID
def draw(self,canvas,board_pos):
img=Pics[self.orderID]
canvas.create_image(board_pos,image=img)
def init_board():
L=list(range(8))
L.append(None)
random.shuffle(L)
for i in range(ROWS):
for j in range(COLS):
idx=i*ROWS+j
orderID=L[idx]
if orderID is None:
board[i][j]=None
else:
board[i][j]=Square(orderID)

def play_game():
global steps
steps=0
init_board()
def drawBoard(canvas):
canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='green')
for i in range(ROWS):
for j in range(COLS):
if board[i][j] is not None:
board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5)))
def mouseclick(pos):
global steps
r=int(pos.y//IMAGE_HEIGHT)
c=int(pos.x//IMAGE_WIDTH)
print(r,c)
if r<3 and c<3:
if board[r][c] is None:
return
else:
current_square=board[r][c]
if r-1>=0 and  board[r-1][c] is None:
board[r][c]=None
board[r - 1][c]=current_square
steps+=1
elif c+1<=2 and board[r][c+1] is None:
board[r][c]=None
board[r][c+1]=current_square
steps+=1
elif r+1<=2 and board[r+1][c] is None:
board[r][c]=None
board[r+1][c]=current_square
steps+=1
elif c-1>=0 and board[r][c-1] is None:
board[r][c]=None
board[r][c-1]=current_square
steps+=1
label1["text"]=str(steps)
cv.delete('all')
drawBoard(cv)
if win():
showinfo(title="恭喜",message="你成功了")
def win():
for i in range(ROWS):
for j in range(COLS):
if board[i][j] is not None and board[i][j].orderID!=i*ROWS+j:
return False
return True
def callBack2():
print("重新开始")
play_game()
cv.delete('all')
drawBoard(cv)

cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT)
b1=Button(root,text="重新开始",command=callBack2,width=20)
label1=Label(root,text="0",fg="red",width=20)
label1.pack()
cv.bind("<Button-1>",mouseclick)
cv.pack()
b1.pack()
play_game()
drawBoard(cv)
root.mainloop()
``````

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