教学实验:python游戏开发

原创
03/09 16:17
阅读数 147

利用python来进行2D游戏开发。 本篇为验证性作业,代码为老师所给。

序列应用——猜单词游戏

代码如下:

import random

WORDS = ("python", "jumble", "difficult", "answer", "continue", "phone",
         "position", "game")

print("""
    欢迎参加猜单词游戏
    把字母组合成一个正确的单词
    """)
iscontinue = "y"
while iscontinue == "y" or iscontinue == "Y":

    word = random.choice(WORDS)
    correct = word
    jumble = ""
    while word:
        position = random.randrange(len(word))
        jumble += word[position]
        word = word[:position] + word[(position + 1):]
    print("乱序后单词:", jumble)

    guess = input("\n请你猜:")
    while guess != correct and guess != "":
        print("对不起不正确.")
        guess = input("继续猜:")

    if guess == correct:
        print("真棒,你猜对了!\n")
        iscontinue = input("\n\n是否续(Y/N):")

执行结果:

面向对象设计应用——发牌游戏

代码如下:

class Card():
    RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]
    SUITS = ["梅", "方", "红", "黑"]

    def __init__(self, rank, suit, face_up=True):
        self.rank = rank  
        self.suit = suit 
        self.is_face_up = face_up 

    def __str__(self):  
        if self.is_face_up:
            rep = self.suit + self.rank  
        else:
            rep = "XX"
        return rep

    def filp(self): 
        self.is_face_up = not self.is_face_up

    def pic_order(self): 
        if self.rank == "A":
            FaceNum = 1
        elif self.rank == "J":
            FaceNum = 11
        elif self.rank == "Q":
            FaceNum = 12
        elif self.rank == "K":
            FaceNum = 13
        else:
            FaceNum = int(self.rank)
        if self.suit == "梅":
            Suit = 1
        elif self.suit == "方":
            Suit = 2
        elif self.suit == "红":
            Suit = 3
        else:
            Suit = 4
        return (Suit - 1) * 13 + FaceNum


class Hand():
    def __init__(self):
        self.cards = []

    def __str__(self):
        if self.cards:
            rep = ""
            for card in self.cards:
                rep += str(card) + "\t"
        else:
            rep = "无牌"
        return rep

    def clear(self):
        self.cards = []

    def add(self, card):
        self.cards.append(card)

    def give(self, card, other_hand):
        self.cards.remove(card)
        other_hand.add(card)


class Poke(Hand):
    def populate(self): 
        for suit in Card.SUITS:
            for rank in Card.RANKS:
                self.add(Card(rank, suit))

    def shuffle(self): 
        import random
        random.shuffle(self.cards) 

    def deal(self, hands, per_hand=13): 
        for rounds in range(per_hand):
            for hand in hands:
                top_card = self.cards[0]
                self.cards.remove(top_card)
                hand.add(top_card)


if __name__ == "__main__":
    print("This is a module with classes for playing cards.")
    players = [Hand(), Hand(), Hand(), Hand()]
    poke1 = Poke()
    poke1.populate() 
    poke1.shuffle()  
    poke1.deal(players, 13)  
    n = 1
    for hand in players:
        print("牌手", n, end=":")
        print(hand)
        n = n + 1
    input("\nPress the enter key to exit")

执行结果:

图形界面设计——猜数字游戏

代码如下:

import tkinter as tk
import sys
import random
import re

number = random.randint(0, 1024)
running = True
num = 0
nmaxn = 1024
nminn = 0


def eBtnClose(event):
    root.destroy()


def labelqval(vText):
    label_val_q.config(label_val_q, text=vText)


def numGuess():
    if num == 1:
        labelqval('我靠!一次答对')
    elif num < 10:
        labelqval('=_=十次以内就答对了牛....尝试次数:' + str(num))
    elif num < 50:
        labelqval('还行哦尝试次数:' + str(num))
    else:
        labelqval('好吧.....您都试了超过50次了.....尝试次数:' + str(num))


def eBtnGuess(event):
    global nmaxn
    global nminn
    global num
    global running
    if running:
        val_a = int(entry_a.get())
        if val_a == number:
            labelqval("恭喜答对了!")
            num += 1
            running = False
            numGuess()
        elif val_a > number:
            if val_a > nminn:
                nminn = val_a
                num += 1
                label_tip_min.config(label_tip_min, text=nminn)
            labelqval("大了哦")
        else:
            if val_a < nmaxn:
                nmaxn = val_a
                num += 1
                label_tip_max.config(label_tip_max, text=nmaxn)
            labelqval("小了哦")
    else:
        labelqval("你已经答对啦...")


root = tk.Tk(className="猜数字游戏")
root.geometry("400x90+200+200")

line_a_tip = tk.Frame(root)
label_tip_max = tk.Label(line_a_tip, text=nmaxn)
label_tip_min = tk.Label(line_a_tip, text=nminn)
label_tip_max.pack(side="top", fill="x")
label_tip_min.pack(side="bottom", fill="x")
line_a_tip.pack(side="left", fill="y")

line_question = tk.Frame(root)
label_val_q = tk.Label(line_question, width="80")
label_val_q.pack(side="left")
line_question.pack(side="top", fill="x")

line_input = tk.Frame(root)
entry_a = tk.Entry(line_input, width="40")
btnGuess = tk.Button(line_input, text="猜")
entry_a.pack(side="left")
entry_a.bind('<Return>', eBtnGuess)
btnGuess.bind('<Button-1>', eBtnGuess)
btnGuess.pack(side="left")
line_input.pack(side="top", fill="x")

line_btn = tk.Frame(root)
btnClose = tk.Button(line_btn, text="关闭")
btnClose.bind('<Button-1>', eBtnClose)
btnClose.pack(side="left")
line_btn.pack(side="top")

labelqval("请输入0到1024之间任意整数:")
entry_a.focus_set()

print(number)
root.mainloop()

执行效果:

Tkinter图形绘制——图形版发牌程序

代码如下:

from tkinter import *
import random
n = 52
def gen_pocker(n):
    x = 100
    while x > 0:
        x = x - 1
        p1 = random.randint(0, n - 1)
        p2 = random.randint(0, n - 1)
        t = pocker[p1]
        pocker[p1] = pocker[p2]
        pocker[p2] = t
    return pocker


pocker = [i for i in range(n)]
pocker = gen_pocker(n)
print(pocker)

(player1, player2, player3, player4) = ([], [], [], [])
(p1, p2, p3, p4) = ([], [], [], [])
root = Tk()
# 创建一个Canvas,设置其背景色为白色
cv = Canvas(root, bg='white', width=700, height=600)
imgs = []
for i in range(1, 5):
    for j in range(1, 14):
        imgs.insert((i-1)*13+(j-1), PhotoImage(file='images\\' + str(i)+'-'+str(j)+'.gif'))

for x in range(13):              # 13轮
    m = x * 4
    p1.append(pocker[m])
    p2.append(pocker[m+1])
    p3.append(pocker[m+2])
    p4.append(pocker[m+3])
p1.sort()
p2.sort()
p3.sort()
p4.sort()
for x in range(0, 13):
    img = imgs[p1[x]]
    player1.append(cv.create_image((200 + 20 * x, 80), image=img))
    img = imgs[p2[x]]
    player2.append(cv.create_image((100, 150 + 20 * x), image=img))
    img = imgs[p3[x]]
    player3.append(cv.create_image((200 + 20 * x, 500), image=img))
    img = imgs[p4[x]]
    player4.append(cv.create_image((560, 150 + 20 * x), image=img))
print("player1:", player1)
print("player2:", player2)
print("player3:", player3)
print("player4:", player4)
cv.pack()
root.mainloop()

执行结果:

Python图像处理——人物拼图游戏

代码如下:

from tkinter import *
from tkinter.messagebox import *
import random

root = Tk('拼图游戏')
root.title("拼图")
Pics = []
for i in range(9):
    filename = 'SP\\' + "SP_" + str(i+1) + ".png"
    Pics.append(PhotoImage(file=filename))
WIDTH = 930
HEIGHT =500
IMAGE_WIDTH = WIDTH // 3
IMAGE_HEIGHT = HEIGHT // 3

ROWS = 3
COLS = 3
steps = 0
board = [[0, 1, 2],
         [3, 4, 5],
         [6, 7, 8]]


class Square:
    def __init__(self, orderID):
        self.orderID = orderID

    def draw(self, canvas, board_pos):
        img = Pics[self.orderID]
        canvas.create_image(board_pos, image=img)


def init_board():
    L = list(range(8))
    L.append(None)
    random.shuffle(L)
    for i in range(ROWS):
        for j in range(COLS):
            idx = i * ROWS + j
            orderID = L[idx]
            if orderID is None:
                board[i][j] = None
            else:
                board[i][j] = Square(orderID)


def play_game():
    global steps
    steps = 0
    init_board()


def drawBoard(canvas):
    canvas.create_polygon((0, 0, WIDTH, 0, WIDTH, HEIGHT, 0, HEIGHT), width=1, outline='Black', fill='green')
    for i in range(ROWS):
        for j in range(COLS):
            if board[i][j] is not None:
                board[i][j].draw(canvas, (IMAGE_WIDTH * (j + 0.5), IMAGE_HEIGHT * (i + 0.5)))


def mouseclick(pos):
    global steps
    r = int(pos.y // IMAGE_HEIGHT)
    c = int(pos.x // IMAGE_WIDTH)
    print(r, c)
    if r < 3 and c < 3:           
        if board[r][c] is None:   
            return
        else:
            current_square = board[r][c]
            if r - 1 >= 0 and board[r-1][c] is None:     
                board[r][c] = None
                board[r-1][c] = current_square
                steps += 1
            elif c + 1 <= 2 and board[r][c+1] is None:   
                board[r][c] = None
                board[r][c+1] = current_square
                steps += 1
            elif r + 1 <= 2 and board[r+1][c] is None:   
                board[r][c] = None
                board[r+1][c] = current_square
                steps += 1
            elif c - 1 >= 0 and board[r][c-1] is None:   
                board[r][c] = None
                board[r][c-1] = current_square
                steps += 1
            label1["text"] = str(steps)
            cv.delete('all')  
            drawBoard(cv)
    if win():
        showinfo(title="恭喜", message="你成功了!")


def win():
    for i in range(ROWS):
        for j in range(COLS):
            if board[i][j] is not None and board[i][j].orderID != i * ROWS + j:
                return False
    return True


def callBack2():
    print("重新开始")
    play_game()
    cv.delete('all')  
    drawBoard(cv)


cv = Canvas(root, bg='white', width=WIDTH, height=HEIGHT)
b1 = Button(root, text="重新开始", command=callBack2, width=20)
label1 = Label(root, text="0", fg="red", width=20)
label1.pack()
cv.bind("<Button-1>", mouseclick)

cv.pack()
b1.pack()
play_game()
drawBoard(cv)
root.mainloop()

执行如下:

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