基于TCP的通信程序
server
#include<stdio.h>
#include <winsock2.h>
#include <windows.h>
#pragma comment(lib,"WS2_32.lib")
int main()
{
//初始化WSA
WORD sockVersion = MAKEWORD(2, 2);
WSADATA wsaData;
if (WSAStartup(sockVersion, &wsaData) != 0){
return 0;
}
//创建套接字
SOCKET slisten = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (slisten == INVALID_SOCKET){
printf("socket error !");
return 0;
}
//绑定IP和端口 bind
struct sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_port = htons(6802);
sin.sin_addr.S_un.S_addr = INADDR_ANY;
if (bind(slisten, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR){
printf("bind error !");
}
//listen
if (listen(slisten, 5) == SOCKET_ERROR){
printf("listen error !");
return 0;
}
//accept
SOCKET sClient;
struct sockaddr_in remoteAddr;
int nAddrlen = sizeof(remoteAddr);
printf("等待连接...\n");
sClient = accept(slisten, (SOCKADDR *)&remoteAddr, &nAddrlen);
printf("接受到一个连接:%s \r\n", inet_ntoa(remoteAddr.sin_addr));
//接收数据
char revData[255];
int ret = recv(sClient, revData, 255, 0);
//printf(ret);
if (ret > 0){
revData[ret] = 0x00;
printf(revData);
}
return 0;
}
client
#include <stdio.h>
#include <winsock2.h>
#include <windows.h>
#pragma comment(lib,"WS2_32.lib")
int main()
{
WORD sockVersion = MAKEWORD(2, 2);
WSADATA data;
if (WSAStartup(sockVersion, &data) != 0){
return 0;
}
SOCKET sclient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sclient == INVALID_SOCKET){
printf("invalid socket !");
return 0;
}
//connect
struct sockaddr_in serAddr;
serAddr.sin_family = AF_INET;
serAddr.sin_port = htons(6802);
serAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
if (connect(sclient, (struct sockaddr *)&serAddr, sizeof(serAddr)) == SOCKET_ERROR){
printf("connect error !");
closesocket(sclient);
return 0;
}
//发送数据
char * sendData = "你好,TCP客户端!\n";
send(sclient, sendData, strlen(sendData), 0);
return 0;
}