osg #ifdef _WIN32 osg

2019/06/25 20:13
阅读数 22

 

#ifdef _WIN32
#include <Windows.h>
#endif // _WIN32

#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers> 
#include <osgViewer/CompositeViewer> 
#include <osgDB/ReadFile>
#include <osg/Geode>
#include <osg/Node>
#include <osgGA/TrackballManipulator>
#include <osg/GraphicsContext>
#include <osg/ShapeDrawable>
#include <osg/Material>
#include <osg/Image>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osg/TexGen>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osg/AnimationPath>
#include <osg/Matrixd>

#include <osgGA/GUIEventHandler>
#include <osgGA/CameraManipulator>
#include <osgGA/StandardManipulator>
#include <osgGA/OrbitManipulator>
#include <osgGA/TrackballManipulator>



int main()
{
    osg::ref_ptr<osgViewer::Viewer> viewer1 = new osgViewer::Viewer;
    osg::ref_ptr<osg::Group> group1 = new osg::Group;
    osg::ref_ptr<osg::Node> node1 = osgDB::readNodeFile("D:\\参考手册\\BIM\\osg\\build1.OSGB");

    group1->addChild(node1.get());
    viewer1->setSceneData(group1.get());
    viewer1->setUpViewInWindow(200, 200, 800, 600, 0);

    return viewer1->run();
}

 

 

展开阅读全文
打赏
0
0 收藏
分享
加载中
更多评论
打赏
0 评论
0 收藏
0
分享
返回顶部
顶部