文档章节

Matlab geom3d函数注释

o
 osc_ddwjgohl
发布于 2019/11/29 19:27
字数 3334
阅读 63
收藏 0

行业解决方案、产品招募中!想赚钱就来传!>>>

Matlab geom3d函数解析 geom3d函数库

geom3d库的目的是处理和可视化三维几何原语,如点、线、平面、多面体等。它提供了操作三维几何原语的底层功能,使得开发更复杂的几何算法变得更加容易。 | 序号 | 函数名 | 作用 | 输入 | 输出 | | --- | --- | --- | --- | --- | | 1 | area = triangleArea3d(pt1, pt2, pt3) | 获取三角形面积 | 三个点坐标 [10 10 10], [30 10 10], [10 40 10] | 面积 | | 2 | area = polygonArea3d(poly, varargin) | 获取三维多边形的面积 | 点的坐标向量poly = [10 30 20;20 30 20;20 40 20;10 40 20] | 面积 | | 3 | centroid = polygonCentroid3d(varargin) | 获取三维多边形的中点 | 点坐标 poly = [0 0 0; 10 0 10;10 10 20;0 10 10] | 点坐标 | | 4 | point = projPointOnPlane(point, plane) | 点在平面上的正交投影 | 点坐标[ x,y,z]和平面点、两个向量 [X0 Y0 Z0 VX1 VY1 VZ1 VX2 VY2 VZ2] | 点坐标 | | 5 | [newLine, isOrthogonal] = projLineOnPlane(line, plane) | 直线在平面上的投影 | 输入为线和平面 | 是否正交 | | 6 | point = projPointOnLine3d(point, line) | 点在线上的投影 | 输入为点和线 | 输出为点坐标 | | 7 | n = planeNormal(plane) | 计算平面的法向量 | PLANE : [x0 y0 z0 dx1 dy1 dz1 dx2 dy2 dz2] | N : [dx dy dz] | | 8 | b = isPointOnLine3d(point, line, varargin) |** 判断点是否在直线上** | point 和 line | | | 9 | varargout = angleSort3d(pts, varargin) | 根据共面点在平面上的角度对其进行排序。| | 10 | box = boundingBox3d(points) | 点集的包围盒 | 点集| [xmin xmax ymin ymax zmin zmax] | | 11 | vol = box3dVolume(box) | 三维包围盒的体积| | | 12 | point = circle3dPoint(circle, pos) | 点在三维圆上的坐标 | | 13 | theta = circle3dPosition(point, circle) | 三维点在三维圆上的角度 | | 14 | poly2 = clipConvexPolygon3dHP(poly, plane) | 用半空间裁剪一个三维的多边形 | 多边形和平面 |输出为点集 | | 15 | clipped = clipEdge3d(edge, box) | 用长方体修剪三维边 | | 16 | edge = clipLine3d(line, box) | 用长方体修剪三维线 | 线和长方体 | 返回边 | | 17 | poly2 = clipPolygon3dHP(poly, plane) | 用平面来裁剪三维多边形 | | 18 | createEdge3d | 创建一个三维的两点之间的线 | 两个点 | 边 |
| 19 | createLine3d | 创建线 | 两个点 | 线 | | 20 | plane = createPlane(varargin) | 创建平面 | 输入为三个点 | 平面 | | 21 | mat = createRotation3dLineAngle(line, theta) | 围绕一个线旋转一定的角度 | line 和角度 | 矩阵 | | 22 | trans = createScaling3d(varargin) | 创建一个4X4的缩放矩阵 | 23 | trans = createTranslation3d(varargin) | 创建一个4X4的平移矩阵 | | 24 | createRotationOx | | 25 | createRotationOy | | 26 | createRotationOz | | 27 | ROT = createRotationVector3d(A,B) | 计算两个向量 之间的旋转 | | 28 | TFM = createRotationVectorPoint3d(A,B,P) | | 29 | c = crossProduct3d(a,b) | 叉乘 | | 30 | varargout = cyl2cart(varargin) | 柱坐标转换成笛卡尔坐标系 | | 31 | Surface area of a cylinder. | 圆柱的表面积 | | 32 | theta = dihedralAngle(plane1, plane2) | 计算两个面之间的二面角 | | 33 | [d, pt1, pt2] = distanceLines3d(line1, line2) | 计算两条线之间的距离 | | 34 | [dist, t] = distancePointEdge3d(point, edge) | 计算点到线的距离 | | 35 | d = distancePointLine3d(point, line) | 计算点到线的距离 | | 36 | d = distancePointPlane(point, plane) | 计算点到面的距离 | | 37 | dist = distancePoints3d(p1, p2, varargin) | 两个点之间的距离 | | 38 | [dist, proj] = distancePointTriangle3d(point, triangle) | 点与三角形之间的最短距离 | | 39 | drawAxis3d(varargin) | 画一个彩色的坐标系和远点,图标 | | 40 | varargout = drawEdge3d(varargin) | 绘制边 | | 41 | drawBox3d | 绘制一个三维的立方盒子 | | 42 | varargout = drawCircle3d(varargin) | 绘制一个三维的圆 | | 43 | varargout = drawCircleArc3d(arc, varargin) | 绘制一个圆弧 | | 44 | varargout = drawCube(cube, varargin) | 绘制一个三维的立方体,最后旋转 | | 45 | varargout = drawCuboid(cuboid, varargin) | 绘制三维的长方体 | | 46 | varargout = drawCylinder(cyl, varargin)| | 47 | varargout = drawEllipse3d(varargin) | 绘制三维椭圆 | | 48 | varargout = drawEllipseCylinder(cyl, varargin) | | 49 | varargout = drawEllipsoid(elli, varargin) | 绘制椭球体 | | 50 | varargout = drawGrid3d(varargin) | 绘制3D网格 | | 51 | varargout = drawLabels3d(varargin) | 指定3D位置绘制标签 | | 52 | drawPlane3d(plane, varargin) | 绘制被当前坐标系裁剪的平面| | 53 | varargout = drawPlatform(plane, siz, varargin) | 画一个给定尺寸的矩形平台 | | 54 | h = drawPoint3d(varargin) | 绘制三维点 | | 55 | varargout = drawPolygon3d(varargin) |绘制由顶点坐标列表指定的三维多边形| | 56 | varargout = drawPolyline3d(varargin) | 绘制由顶点坐标列表指定的三维折线。 | | 57 | varargout = drawSphere(varargin) | 画一个球体的网格 | | 58 | varargout = drawSphericalEdge(sphere, edge, varargin) | 在球面上画一条边 | | 59 | varargout = drawSphericalPolygon(sphere, poly, varargin) | 画一个球面多边形 | | 60 | len = edgeLength3d(edge, varargin)| 三维边的长度 | | 61 | line = edgeToLine3d(edge) |将三维边转换成线 | | 62 | s = ellipsoidSurfaceArea(elli) | 球体的表面积 | | 63 | ell = equivalentEllipsoid(points) | 三维点集的等效椭球面 | | 64 | mat = eulerAnglesToRotation3d(phi, theta, psi, varargin) | 将三维欧拉角转换为三维旋转矩阵 | | 65 | varargout = fillPolygon3d(varargin) | 填充由顶点坐标列表指定的3D多边形 | | 66 | varargout = fillSphericalPolygon(sphere, poly, germ) | 填充一个球面多边形 | | 67 | varargout = fillSphericalTriangle(sphere, p1, p2, p3, varargin) | 在球体上填充一个三角形 | | 68 | trans = fitAffineTransform3d(pts1, pts2) | 使用两个点集拟合仿射变换 | | 69 | [fittedCircle, circleNormal] = fitCircle3d(pts) | 拟合圆 | | 70 | fitEllipse3d | | 71 | fitLine3d | | 72 | fitPlane | | 73 | h = hypot3(dx, dy, dz) | 三维包围盒的对角线长度 | | 74 | box = intersectBoxes3d(box1, box2) | 三维盒子的交集| | 75 | point = intersectEdgePlane(edge, plane, varargin) | 边和面的交点| | 76 | points = intersectLineCylinder(line, cylinder, varargin) | 线和圆柱的交点 | | 77 | point = intersectLinePlane(line, plane, varargin) | 线和面的交点 | | 78 | [inter, inside]= intersectLinePolygon3d(line, poly) | 直线与三维多边形的交点 | | 79 | points = intersectLineSphere(line, sphere, varargin) | | 80 | [point, pos, isInside] = intersectLineTriangle3d(line, triangle, varargin) | 三维直线和三维三角形的交点 | | 81 | line = intersectPlanes(plane1, plane2, varargin) | 面和面的交线 | | 82 | circle = intersectPlaneSphere(plane, sphere) | 平面与球面的交点圆 | | 83 | [inter, inside]= intersectRayPolygon3d(ray, poly) | 三维射线与三维多边形的交点 | | 84 | point = intersectThreePlanes(plane1, plane2, plane3) | 三个面的交点 | | 85 | below = isBelowPlane(point, varargin) | 测试一个点在平面上还是平面下 | | 86 | copl = isCoplanar(x,y,z,tol) | 测试输入点的共面性 | | 87 | b = isParallel3d(v1, v2, varargin) | 判断向量是否平行 | | 88 | b = isPerpendicular3d(v1, v2, varargin) | 判断向量的正交性 | | 89 | d = isPlane(plane) | 判断是否为面 | | 90 | a = isTransform3d(trans, varargin) | 判断是否为变换矩阵 | | 91 | pos = linePosition3d(point, line) | 返回投影在3D直线上的3D点的位置 | | 92 | edge = lineToEdge3d(line) | 将直线转化成边 | | 93 | plane = medianPlane(p1, p2) | 两点中间的平面 | | 94 | box = mergeBoxes3d(box1, box2) | 合并3D盒,通过计算他们的最大范围 | | 95 | varargout = midPoint3d(varargin) | 两个三维点的中点或三维边的中点 | | 96 | plane2 = normalizePlane(plane1) | 将平面的参数表示标准化 | | 97 | vn = normalizeVector3d(v) | 向量标准化 | | 98 | S = oblateSurfaceArea(elli, varargin) | 近似扁椭球的表面积 | | 99 | box3d = orientedBox3d(pts) | 带朝向的包围盒 | | 100 | res = parallelLine3d(line, point) | 创建平行的直线 | | 101 | res = parallelPlane(plane, point) | 创建平行面 | | 102 | n = planeNormal(plane) | 计算平面的法向量 | | 103 | coord = planePoint(plane, point) | 计算平面上点的三维位置 | | 104 | coord = planePoint(plane, point) | 计算平面上点的三维位置-- | | 105 | pos = planePosition(point, plane) | 计算点在平面上的位置-- | | 106 | out = planesBisector(plane1, plane2) | 两个其它平面之间的平分线平面 | | 107 | theta = polygon3dNormalAngle(points, ind) | 三维多边形顶点的法向角 |

全部函数简介

% GEOM3D Geometry 3D Toolbox
% Version 1.22 06-Jun-2018 .
%
%   Creation, transformations, algorithms and visualization of geometrical
%   3D primitives, such as points, lines, planes, polyhedra, circles and
%   spheres.
%   
%   Euler Angles are defined as follow:
%   PHI is the azimut, i.e. the angle of the projection on horizontal plane
%   with the Ox axis, with value beween 0 and 180 degrees.
%   THETA is the latitude, i.e. the angle with the Oz axis, with value
%   between -90 and +90 degrees.
%   PSI is the 'roll', i.e. the rotation around the (PHI, THETA) direction,
%   with value in degrees
%   See also the 'angles3d' page.
%
%   Base format for primitives:
%   Point:      [x0 y0 z0]
%   Vector:     [dx dy dz]
%   Line:       [x0 y0 z0 dx dy dz]
%   Edge:       [x1 y1 z1 x2 y2 z2]
%   Plane:      [x0 y0 z0 dx1 dy1 dz1 dx2 dy2 dz2]
%   Sphere:     [x0 y0 z0 R]
%   Circle:     [x0 y0 z0 R PHI THETA PSI] (origin+center+normal+'roll').
%   Ellipsoid:  [x0 y0 z0 A B C PHI THETA PSI]
%   Cylinder:   [X1 Y1 Z1 X2 Y2 Z2 R]
%   Box:        [xmin xmax ymin ymax zmin zmax]. Used for clipping shapes.
%   
%   Polygons are represented by N-by-3 array of points, the last point is
%   not necessarily the same as the first one. Points must be coplanar.
%
%
% 3D Points
%   points3d                    - Description of functions operating on 3D points.
%   midPoint3d                  - Middle point of two 3D points or of a 3D edge.
%   isCoplanar                  - Tests input points for coplanarity in 3-space.
%   transformPoint3d            - Transform a point with a 3D affine transform.
%   distancePoints3d            - Compute euclidean distance between pairs of 3D Points.
%   clipPoints3d                - Clip a set of points by a box or other 3d shapes.
%   drawPoint3d                 - Draw 3D point on the current axis.
%
% 3D Vectors
%   vectors3d                   - Description of functions operating on 3D vectors.
%   transformVector3d           - Transform a vector with a 3D affine transform.
%   normalizeVector3d           - Normalize a 3D vector to have norm equal to 1.
%   vectorNorm3d                - Norm of a 3D vector or of set of 3D vectors.
%   hypot3                      - Diagonal length of a cuboidal 3D box .
%   crossProduct3d              - Vector cross product faster than inbuilt MATLAB cross.
%   vectorAngle3d               - Angle between two 3D vectors.
%   isParallel3d                - Check parallelism of two 3D vectors.
%   isPerpendicular3d           - Check orthogonality of two 3D vectors.
%   drawVector3d                - Draw vector at a given position.
%
% Angles
%   angles3d                    - Conventions for manipulating angles in 3D.
%   anglePoints3d               - Compute angle between three 3D points.
%   sphericalAngle              - Compute angle between points on the sphere.
%   angleSort3d                 - Sort 3D coplanar points according to their angles in plane.
%   randomAngle3d               - Return a 3D angle uniformly distributed on unit sphere.
%
% Coordinate transforms
%   sph2cart2                   - Convert spherical coordinates to cartesian coordinates.
%   cart2sph2                   - Convert cartesian coordinates to spherical coordinates.
%   cart2sph2d                  - Convert cartesian coordinates to spherical coordinates in degrees.
%   sph2cart2d                  - Convert spherical coordinates to cartesian coordinates in degrees.
%   cart2cyl                    - Convert cartesian to cylindrical coordinates.
%   cyl2cart                    - Convert cylindrical to cartesian coordinates.
%
% 3D Lines and Edges
%   lines3d                     - Description of functions operating on 3D lines.
%   edges3d                     - Description of functions operating on 3D edges.
%   createLine3d                - Create a line with various inputs.
%   createEdge3d                - Create an edge between two 3D points, or from a 3D line.
%   fitLine3d                   - Fit a 3D line to a set of points.
%   parallelLine3d              - Create 3D line parallel to another one.
%   projPointOnLine3d           - Project a 3D point orthogonally onto a 3D line.
%   distancePointLine3d         - Euclidean distance between 3D point and line.
%   isPointOnLine3d             - Test if a 3D point belongs to a 3D line.
%   distancePointEdge3d         - Minimum distance between a 3D point and a 3D edge.
%   linePosition3d              - Return the position of a 3D point projected on a 3D line.
%   distanceLines3d             - Minimal distance between two 3D lines.
%   transformLine3d             - Transform a 3D line with a 3D affine transform.
%   reverseLine3d               - Return same 3D line but with opposite orientation.
%   midPoint3d                  - Middle point of two 3D points or of a 3D edge.
%   edgeLength3d                - Return the length of a 3D edge.
%   clipEdge3d                  - Clip a 3D edge with a cuboid box.
%   lineToEdge3d                - Convert a 3D straight line to a 3D finite edge.
%   edgeToLine3d                - Convert a 3D edge to a 3D straight line.
%   clipLine3d                  - Clip a line with a box and return an edge.
%   drawEdge3d                  - Draw 3D edge in the current axes.
%   drawLine3d                  - Draw a 3D line clipped by the current axes.
%
% Planes
%   planes3d                    - Description of functions operating on 3D planes.
%   createPlane                 - Create a plane in parametrized form.
%   fitPlane                    - Fit a 3D plane to a set of points.
%   normalizePlane              - Normalize parametric representation of a plane.
%   parallelPlane               - Parallel to a plane through a point or at a given distance.
%   reversePlane                - Return same 3D plane but with opposite orientation.
%   isPlane                     - Check if input is a plane.
%   transformPlane3d            - Transform a 3D plane with a 3D affine transform.
%   planesBisector              - Bisector plane between two other planes.
%   projPointOnPlane            - Return the orthogonal projection of a point on a plane.
%   intersectPlanes             - Return intersection line between 2 planes in space.
%   intersectThreePlanes        - Return intersection point between 3 planes in space.
%   intersectLinePlane          - Intersection point between a 3D line and a plane.
%   intersectEdgePlane          - Return intersection point between a plane and a edge.
%   distancePointPlane          - Signed distance betwen 3D point and plane.
%   projLineOnPlane             - Return the orthogonal projection of a line on a plane.
%   isBelowPlane                - Test whether a point is below or above a plane.
%   medianPlane                 - Create a plane in the middle of 2 points.
%   planeNormal                 - Compute the normal to a plane.
%   planePosition               - Compute position of a point on a plane.
%   planePoint                  - Compute 3D position of a point in a plane.
%   dihedralAngle               - Compute dihedral angle between 2 planes.
%   drawPlane3d                 - Draw a plane clipped by the current axes.
%
% 3D Polygons and curves
%   polygons3d                  - Description of functions operating on 3D polygons.
%   polygonCentroid3d           - Centroid (or center of mass) of a polygon.
%   polygonArea3d               - Area of a 3D polygon.
%   polygon3dNormalAngle        - Normal angle at a vertex of the 3D polygon.
%   intersectLinePolygon3d      - Intersection point of a 3D line and a 3D polygon.
%   intersectRayPolygon3d       - Intersection point of a 3D ray and a 3D polygon.
%   clipConvexPolygon3dHP       - Clip a convex 3D polygon with Half-space.
%   drawPolygon3d               - Draw a 3D polygon specified by a list of vertex coords.
%   drawPolyline3d              - Draw a 3D polyline specified by a list of vertex coords.
%   fillPolygon3d               - Fill a 3D polygon specified by a list of vertex coords.
%
% 3D Triangles
%   triangleArea3d              - Area of a 3D triangle.
%   distancePointTriangle3d     - Minimum distance between a 3D point and a 3D triangle.
%   intersectLineTriangle3d     - Intersection point of a 3D line and a 3D triangle.
%
% 3D circles and ellipses
%   circles3d                   - Description of functions operating on 3D circles.
%   fitCircle3d                 - Fit a 3D circle to a set of points.
%   circle3dPosition            - Return the angular position of a point on a 3D circle.
%   circle3dPoint               - Coordinates of a point on a 3D circle from its position.
%   circle3dOrigin              - Return the first point of a 3D circle.
%   drawCircle3d                - Draw a 3D circle.
%   drawCircleArc3d             - Draw a 3D circle arc.
%   drawEllipse3d               - Draw a 3D ellipse.
%
% Spheres
%   spheres                     - Description of functions operating on 3D spheres.
%   createSphere                - Create a sphere containing 4 points.
%   intersectLineSphere         - Return intersection points between a line and a sphere.
%   intersectPlaneSphere        - Return intersection circle between a plane and a sphere.
%   drawSphere                  - Draw a sphere as a mesh.
%   drawSphericalEdge           - Draw an edge on the surface of a sphere.
%   drawSphericalTriangle       - Draw a triangle on a sphere.
%   fillSphericalTriangle       - Fill a triangle on a sphere.
%   drawSphericalPolygon        - Draw a spherical polygon.
%   fillSphericalPolygon        - Fill a spherical polygon.
%   sphericalVoronoiDomain      - Compute a spherical voronoi domain.
%
% Smooth surfaces
%   equivalentEllipsoid         - Equivalent ellipsoid of a set of 3D points.
%   fitEllipse3d                - Fit an ellipse to a set of points.
%   ellipsoidSurfaceArea        - Approximated surface area of an ellipsoid.
%   oblateSurfaceArea           - Approximated surface area of an oblate ellipsoid.
%   prolateSurfaceArea          - Approximated surface area of a prolate ellipsoid.
%   cylinderSurfaceArea         - Surface area of a cylinder.
%   intersectLineCylinder       - Compute intersection points between a line and a cylinder.
%   revolutionSurface           - Create a surface of revolution from a planar curve.
%   surfaceCurvature            - Curvature on a surface from angle and principal curvatures.
%   drawEllipsoid               - Draw a 3D ellipsoid.
%   drawTorus                   - Draw a torus (3D ring).
%   drawCylinder                - Draw a cylinder.
%   drawEllipseCylinder         - Draw a cylinder with ellipse cross-section.
%   drawSurfPatch               - Draw a 3D surface patch, with 2 parametrized surfaces.
%
% Bounding boxes management
%   boxes3d                     - Description of functions operating on 3D boxes.
%   boundingBox3d               - Bounding box of a set of 3D points.
%   orientedBox3d               - Object-oriented bounding box of a set of 3D points.
%   intersectBoxes3d            - Intersection of two 3D bounding boxes.
%   mergeBoxes3d                - Merge 3D boxes, by computing their greatest extent.
%   box3dVolume                 - Volume of a 3-dimensional box.
%   randomPointInBox3d          - Generate random point(s) within a 3D box.
%   drawBox3d                   - Draw a 3D box defined by coordinate extents.
%
% Geometric transforms
%   transforms3d                - Conventions for manipulating 3D affine transforms.
%   fitAffineTransform3d        - Fit an affine transform using two point sets.
%   registerPoints3dAffine      - Fit 3D affine transform using iterative algorithm.
%   createTranslation3d         - Create the 4x4 matrix of a 3D translation.
%   createScaling3d             - Create the 4x4 matrix of a 3D scaling.
%   createRotationOx            - Create the 4x4 matrix of a 3D rotation around x-axis.
%   createRotationOy            - Create the 4x4 matrix of a 3D rotation around y-axis.
%   createRotationOz            - Create the 4x4 matrix of a 3D rotation around z-axis.
%   createBasisTransform3d      - Compute matrix for transforming a basis into another basis.
%   eulerAnglesToRotation3d     - Convert 3D Euler angles to 3D rotation matrix.
%   isTransform3d               - Check if input is a affine transformation matrix.
%   rotation3dToEulerAngles     - Extract Euler angles from a rotation matrix.
%   createRotation3dLineAngle   - Create rotation around a line by an angle theta.
%   rotation3dAxisAndAngle      - Determine axis and angle of a 3D rotation matrix.
%   createRotationVector3d      - Calculates the rotation between two vectors.
%   createRotationVectorPoint3d - Calculates the rotation between two vectors.
%   recenterTransform3d         - Change the fixed point of an affine 3D transform.
%   composeTransforms3d         - Concatenate several space transformations.
%
% Various drawing Functions
%   drawGrid3d                  - Draw a 3D grid on the current axis.
%   drawAxis3d                  - Draw a coordinate system and an origin.
%   drawAxisCube                - Draw a colored cube representing axis orientation.
%   drawCube                    - Draw a 3D centered cube, eventually rotated.
%   drawCuboid                  - Draw a 3D cuboid, eventually rotated.
%   drawPlatform                - Draw a rectangular platform with a given size.
%   drawLabels3d                - Draw text labels at specified 3D positions.
%
%
%   Credits:
%   * Several functions contributed by Sven Holcombe
%   * function isCoplanar was originally written by Brett Shoelson.
%   * Songbai Ji enhanced file intersectPlaneLine (6/23/2006).
%   * several functions contributed by oqilipo
%

% ------
% Author: David Legland
% e-mail: david.legland@inra.fr
% Created: 2005-11-07
% Homepage: http://github.com/mattools/matGeom
% http://www.pfl-cepia.inra.fr/index.php?page=geom3d
% Copyright 2005 INRA

% In development:
%   clipPolygon3dHP             - clip a 3D polygon with Half-space.
%   drawPartialPatch            - draw surface patch, with 2 parametrized surfaces.

% Deprecated:
%   vectorCross3d               - Vector cross product faster than inbuilt MATLAB cross.
%   inertiaEllipsoid            - Inertia ellipsoid of a set of 3D points.

% Others
o
粉丝 0
博文 500
码字总数 0
作品 0
私信 提问
加载中
请先登录后再评论。
beego API开发以及自动化文档

beego API开发以及自动化文档 beego1.3版本已经在上个星期发布了,但是还是有很多人不了解如何来进行开发,也是在一步一步的测试中开发,期间QQ群里面很多人都问我如何开发,我的业余时间实在...

astaxie
2014/06/25
2.7W
22
TDD的测试框架--Machine.Specification

Machine.Specification 是一个 TDD 测试驱动开发的测试框架,简化了测试,无需关心语言本身特性。 Machine.Specifications 带来的好处是不需要在代码里有注释,但同时阅读代码的人可以一目了...

匿名
2013/01/22
1.1K
0
UIListView

自定义列表,可设置列表的滑动方向为横向或者纵向,滑动方式可自定义为:分块滑动、分页滑动,外加自动滑动。 作者注:代码缺少注释,多多见谅。其中有许多不足之处,尤其是内存方面,谁知道...

匿名
2012/11/18
1.4K
0
Alfresco Explorer客户化定制配置

有几种不同的方法定制Explorer配置选项,Explorer 配置文件是web-client-config-custom.xml   一、在目录修改 Explorer配置文件   1、打开 web-client-config-custom.xml 文件。   2、...

liubang
2012/07/19
831
0
卷积神经网络初探

前言 目前为止我已经完整地学完了三个机器学习教程:包括“Stanford CS229”,"Machine Learning on Coursrea" 和 "Stanford UFLDL",卷积神经网络是其中最抽象的概念。 维基百科对卷积的数学...

Lee的白板报
2015/12/24
8.4K
14

没有更多内容

加载失败,请刷新页面

加载更多

matplotlib基础绘图命令之imshow

欢迎关注”生信修炼手册”! 在matplotlib中,imshow方法用于绘制热图,基本用法如下 import matplotlib.pyplot as plt import numpy as np np.random.seed(123456789) data = np.random...

庐州月光
昨天
0
0
[Bazel]自定义工具链

1 前言 2 Non-Platform 方式 3 Platform 方式 3.1 平台 3.2 工具链 3.3 Platform + Toolchain 实现平台方式构建 4 小结 1 前言 本文会讲述 Bazel 自定义工具链的两种方式,Platform 和 Non-...

别打名名
前天
0
0
浏览器在输入URL后,到底发生了什么?

这是一道面试会经常问的问题,平时虽然很常见的操作,但是探究其底层原理,可能并不是一件简单的事情,于是我从各处搜罗整理下全过程,在这里做分享。 第一步:浏览器输入域名 例如输入:www...

lintao111
前天
0
0
通过注解的方式整合 MyBatis + Spring Boot

目录 目录 1. 前言 2. 整合过程 2.1 新建 Spring Boot 项目 2.2 添加 pom 依赖 2.3 准备数据库 2.4 pojo 层 2.5 dao 层 2.7 controller 层 2.8 入口程序配置 2.9 网页测试 1. 前言 本篇博客主...

村雨遥
前天
0
0
字节跳动AI Lab 秋季正式批招聘

0 1 公司简介 字节跳动AI Lab,成立于2016年,致力于开发为字节跳动内容平台服务的创新技术,不仅仅是进行理论研究,我们的想法还可以通过实验证明和快速跟踪用于产品部署。 人工智能涉及的研...

我爱计算机视觉
前天
0
0

没有更多内容

加载失败,请刷新页面

加载更多

返回顶部
顶部