一个简单的俄罗斯方块游戏脚本
一个简单的俄罗斯方块游戏脚本
一笑乃过 发表于6个月前
一个简单的俄罗斯方块游戏脚本
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腾讯云 技术升级10大核心产品年终让利>>>   

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>Document</title>
<style type="text/css">
*{
margin: 0;
padding: 0;
}

body {
font-family: "Microsoft Yahei";
background: pink;
color: #333;
}

a{
outline:none;
text-decoration: none;
}

.wrap{
width:1000px;
margin:80px auto;
}

.play_wrap{
padding-left:260px;
}

#play_area{
float:left;
width:300px;
height:480px;
margin:auto;
background-color:#fefefe;
border-radius:2px;
color:black;
box-shadow:0px 0px 8px #e5e5e5;
padding:1px 0 0 1px;
}

#play_area .play_cell{
float:left;
width:19px;
height:19px;
border:1px solid #eee;
margin:-1px 0 0 -1px;
}

#play_area .play_cell.active{
background:#999;
border:1px solid #ccc;
}

#play_area .play_cell.goal{
background:#0c0;
}

.play_menu{
float:left;
margin-left:60px;
font-size:14px;
padding-top:20px;
}

.play_menu #play_nextType{
width:60px;
height:60px;
padding:1px 0 0 1px;
margin:10px 0 20px 0;
}

.play_menu .play_mini_cell{
float:left;
width:14px;
height:14px;
border:1px solid #fff;
margin:-1px 0 0 -1px;
}

.play_menu .play_mini_cell.active{
background:#999;
border:1px solid #ccc;
}

.play_menu p {
line-height:200%;
clear:both;
}

.play_menu a.play_btn{
display:block;
margin-bottom:20px;
width:80px;
height:28px;
line-height:28px;
text-align:center;
text-decoration: none;
color:#333;
background:#fefefe;
border:1px solid #eee;
border-radius: 2px;
box-shadow: 1px 1px 2px #eee;
border-color:#ddd #d2d2d2 #d2d2d2 #ddd;
outline: none;

}

.play_menu a.play_btn:hover{
background-color:#fcfcfc;
border-color:#ccc;
box-shadow: inset 0 -2px 6px #eee;
}

.play_menu a#play_btn_level{
position:relative;
margin-bottom:30px;
}

.level_text{
margin-left:-10px;
}

.level_icon{
display: block;
position:absolute;
top:12px;
right:16px;
width:0;
height:0;
overflow: hidden;
border:5px solid #FFF;
border-color: #999 transparent transparent transparent;
}

.level_menu{
position:absolute;
margin:-30px 0 0 1px;
display:none;
}
.level_menu ul{
list-style:none;
}
.level_menu li{
float:left;
}
.level_menu li a{
display:block;
padding:3px 10px;
border:1px solid #e8e8e8;
margin-left:-1px;
color:#09c;
}
.level_menu li a:hover{
background:#09c;
color:#fefefe;
}
</style>
</head>
<body>
<div class="wrap">
<div class="play_wrap">
<div id="play_area"></div>
<div class="play_menu">
<p>下一个:</p>
<div id="play_nextType"></div>
<a id="play_btn_start" class="play_btn" href="javascript:void(0);"
unselectable="on">开始</a><a id="play_btn_level" class="play_btn" href="javascript:void(0)" unselectable="on"><span class="level_text">中等</span class="level_icon"></span></a>
<div class="level_menu" id="play_menu_level">
<ul>
<li><a href="javascript:void(0)" level=0>简单</a></li>
<li><a href="javascript:void(0)" level=1>中等</a></li>
<li><a href="javascript:void(0)" level=2>困难</a></li>
</ul>
</div>
<p>
分数:<span id="play_score">0</span>
</p>
<p>
方向:<span id="play_direction">bottom</span>
</p>
<p>
说明:<br> -“下”、“左”、“右”键控制方向,“上”为变形;<br> -游戏开始前、暂停时可调整难度;<br>
-难度分“简单”、“中等”、“困难”三级;<br> -对应的分值为10、20、40;<br>
-多行同时消去的倍数为1、4、10、20;
</p>
</div>
</div>
</div>
</body>
</html>
<script type="text/javascript" src="jquery-1.12.4.js"></script>
<script type="text/javascript">
var Tetris = function(options){
//方块区域
this.e_playArea = $("#play_area");
//开始按钮
this.e_startBtn = $("#play_btn_start");
//分数
this.e_playScore = $("#play_score");
//方向
this.e_playDirection = $("#play_direction");
//等级按钮
this.e_levelBtn = $("#play_btn_level");
//等级菜单
this.e_levelMenu = $("#play_menu_level");
//下一个方块的类型
this.e_nextType = $("#play_nextType");
//总的列数
this.cellCol = 15;
//总的行数
this.cellRow = 24;
//每个小方块的属性数组
this.cellArr = [];
//保存右上方下一个那里的小图形数组
this.miniCellArr = [];
//分数
this.score = 0;
//方向
this.direction = "bottom";
//定时器的ID
this.timer = null;
//定时器的时间数组
this.interval = [600,300,100];
//等级的分数数组
this.levelScore = [10,20,40];
//消除的行数多少而给的倍数
this.doubleScore = [1,4,10,20];
//默认等级1
this.level = 1;
//游戏是否进行
this.playing = false;
//游戏暂停标记
this.turning = false;
//游戏结束标记
this.death = false;
//一开始方块列出现的位置
this.offsetCol = Math.floor(this.cellCol/2);
//一开始方块行出现的位置
this.offsetRow = -3;

this.tetrisArr = [];
/*
0,1,15,16
0,1,15,16
*/
this.tetrisArr[0] = [
[0,1,this.cellCol,this.cellCol+1],
[0,1,this.cellCol,this.cellCol+1]
];
/*
1,14,15,16
0,15,30,31
14,15,16,29
-1,0,15,30
*/
this.tetrisArr[1] = [
[1,this.cellCol-1,this.cellCol,this.cellCol+1],
[0,this.cellCol,this.cellCol*2,this.cellCol*2+1],
[this.cellCol-1,this.cellCol,this.cellCol+1,this.cellCol*2-1],
[-1,0,this.cellCol,this.cellCol*2]
];
/*
-1,14,15,16
0,1,15,30
14,15,16,31
0,15,29,30
*/
this.tetrisArr[2] = [
[-1,this.cellCol-1,this.cellCol,this.cellCol+1],
[0,1,this.cellCol,this.cellCol*2],
[this.cellCol-1,this.cellCol,this.cellCol+1,this.cellCol*2+1],
[0,this.cellCol,this.cellCol*2-1,this.cellCol*2]
];
/*
0,15,16,31
15,16,29,30
*/
this.tetrisArr[3] = [
[0,this.cellCol,this.cellCol+1,this.cellCol*2+1],
[this.cellCol,this.cellCol+1,this.cellCol*2-1,this.cellCol*2]
];
/*
0,14,15,29
14,15,30,31
*/
this.tetrisArr[4] = [
[0,this.cellCol-1,this.cellCol,this.cellCol*2-1],
[this.cellCol-1,this.cellCol,this.cellCol*2,this.cellCol*2+1]
];
/*
0,14,15,16
0,15,16,30
14,15,16,30
0,14,15,30
*/
this.tetrisArr[5] = [
[0,this.cellCol-1,this.cellCol,this.cellCol+1],
[0,this.cellCol,this.cellCol+1,this.cellCol*2],
[this.cellCol-1,this.cellCol,this.cellCol+1,this.cellCol*2],
[0,this.cellCol-1,this.cellCol,this.cellCol*2]
];
/*
0,15,30,45
14,15,16,17
*/
this.tetrisArr[6] = [
[0,this.cellCol,this.cellCol*2,this.cellCol*3],
[this.cellCol-1,this.cellCol,this.cellCol+1,this.cellCol+2]
];
this.tetrisType = [1,1];
this.tetrisType = [1,0];
this.tetrisTypeArr = [];

this.preTetris = [];
this.thisTetris = [];
this.fullArr = [];

this.start();
}
Tetris.prototype = {
//开始入口函数
start : function(){
this.init();
this.menu();
this.control();
},
//选择设置
setOptions : function(options){
this.score = options.score === 0 ? options.score
: (options.score || this.score);
this.level = options.level === 0 ? options.level
: (options.level || this.level);
},
resetArea : function(){
$(".play_cell.active").removeClass("active");
this.setOptions({
"score" : 0
});
this.e.playScore.html(this.score);
},
//菜单
menu : function(){
var self = this;
this.e_startBtn.click(function(){
self.e_levelMenu.hide();
if(self.playing){
self.pause();
} else if(self.death){
self.resetArea();
self.play();
} else {
self.play();
}
});
this.e_levelBtn.click(function(){
if(self.playing)return;
self.e_levelMenu.toggle();
});
this.e_levelMenu.find("a").click(function(){
self.e_levelMenu.hide();
self.e_levelBtn.find(".level_text").html($(this).html());
self.setOptions({
"level" : $(this).attr("level")
});
});
},
play : function(){
var self = this;
this.e_startBtn.html("暂停");
this.playing = true;
this.death = false;
if(this.turning){
this.timer = setInterval(function(){
self.offsetRow++;
self.showTetris();
},this.interval[this.level]);
} else {
this.nextTetris();
}
},
pause : function(){
this.e_startBtn.html("开始");
this.playing = false;
clearTimeout(this.timer);
},
//初始化游戏
init : function(){
var self =this,_ele,_miniEle,_arr = [];
//创建小方块放进cellArr里
for(var i=0;i<this.cellCol;++i){
for(var j=0;j<this.cellRow;++j){
_ele = document.createElement("div");
_ele.className = "play_cell";
_ele.id = "play_cell_"+ i + "_" + j;
this.cellArr.push($(_ele));
this.e_playArea.append(_ele);
}
}
//创建下一个图形的小方块
for(var m=0;m<16;++m){
_miniEle = document.createElement("div");
_miniEle.className = "play_mini_cell";
this.miniCellArr.push($(_miniEle));
this.e_nextType.append(_miniEle);
}
//保存三维数组tetrisArr的前两维数据编号,k为其第一维编号,j为其二维
for(var k=0,klen=this.tetrisArr.length;k<klen;++k){
for(var j=0,jlen=this.tetrisArr[k].length;j<jlen;++j){
this.tetrisTypeArr.push([k,j]);
}
}
//下一个图形的【x】【y】
this.nextType = this.tetrisTypeArr[Math.floor(this.tetrisTypeArr.length*Math.random())];
this.showNextType();
},
//按键控制函数
control : function(){
var self = this;
$("html").keydown(function(e){
if(!self.playing)
return !self.playing;
switch(e.keyCode){
case 37:
self.direction = "left";
break;
case 38:
self.direction = "top";
break;
case 39:
self.direction = "right";
break;
case 40:
self.direction = "bottom";
break;
default:
return;
break;
}
//显示当前的按键操作
self.e_playDirection.html(self.direction);
//实行按键的操作函数
self.drive();
return false;
});
},
//改变图形的状态
changTetris : function(){
var _len = this.tetrisArr[this.tetrisType[0]].length;
if(this.tetrisType[1] < _len-1){
this.tetrisType[1]++;
} else {
this.tetrisType[1] = 0;
}
},
//按键的操作函数
drive : function(){
switch(this.direction){
case "left":
if(this.offsetCol>0){
this.offsetCol--;
}
break;
case "top":
this.changTetris();
break;
case "right":
this.offsetCol++;
break;
case "bottom":
if(this.offsetRow<this.cellRow-2){
this.offsetRow++;
}
break;
default:
break;
}
//显示图形的函数
this.showTetris(this.direction);
},
//显示图形的函数
showTetris : function(dir){
var _tt = this.tetrisArr[this.tetrisType[0]][this.tetrisType[1]],_ele,self=this;
this.turning = true;
this.thisTetris = [];
for(var i=_tt.length-1;i>=0;--i){
_ele = this.cellArr[_tt[i]+this.offsetCol+this.offsetRow*this.cellCol];
//规定左右移动不能超出边框
if(this.offsetCol<7&&(_tt[i]+this.offsetCol+1)%this.cellCol==0){
this.offsetCol++;
return;
}else if(this.offsetCol>7&&(_tt[i]+this.offsetCol)%this.cellCol==0){
this.offsetCol--;
return;
}
//判断是否下落是与方块碰撞了,排除向左移动时碰到左边的方块而停止下落
if(_ele&&_ele.hasClass("active")&&dir=="left"&&($.inArray(_ele,this.preTetris)<0)){
if(($.inArray(_ele,this.cellArr)-$.inArray(this.preTetris[i],this.cellArr))%this.cellCol!=0){
this.offsetCol++;
return;
}
}
if(_ele&&_ele.hasClass("active")&&dir=="right"&&($.inArray(_ele,this.preTetris)<0)){
if(($.inArray(_ele,this.cellArr)-$.inArray(this.preTetris[i],this.cellArr))%this.cellCol!=0){
this.offsetCol--;
return;
}
}
//找到某个div进行下落的过程
//否则找不到直接结束下落的过程
if(_ele){
//找到一个div有class=active,而且不是上一次自身的位置,那么就停止
//向下走了,因为遇到障碍物了
//否则这个div符合,存起来
if(_ele.hasClass("active")&&($.inArray(_ele,this.preTetris)<0)){
this.tetrisDown();
return;
} else {
this.thisTetris.push(_ele);
}
} else if(this.offsetRow>0){
this.tetrisDown();
return;
}
}
//将上一次的位置的标记全部去除
for(var j=0,jlen=this.preTetris.length;j<jlen;++j){
this.preTetris[j].removeClass("active");
}
//标记这一次的位置
for(var k=0,klen=this.thisTetris.length;k<klen;k++){
this.thisTetris[k].addClass("active");
}
//储存起现在的位置,会成为下一次的前一次位置
this.preTetris = this.thisTetris.slice(0);
},
//无法下落时进行的函数
tetrisDown : function(){
clearInterval(this.timer);
var _index;
this.turning = false;
//是否填充满一行的检测
forOuter:for(var j=0,jlen=this.preTetris.length;j<jlen;++j){
_index = $.inArray(this.preTetris[j],this.cellArr);
for(var k=_index-_index%this.cellCol,klen=_index-_index%this.cellCol+this.cellCol;k<klen;++k){
if(!this.cellArr[k].hasClass("active")){
continue forOuter;
}
}
if($.inArray(_index-_index%this.cellCol,this.fullArr)<0)
this.fullArr.push(_index-_index%this.cellCol);
}
if(this.fullArr.length){
this.getScore();
return;
}
//如果图形在6-9的div内被标记,那么游戏结束
for(var i=6;i<9;++i){
if(this.cellArr[i].hasClass("active")){
this.gameOver();
alert("you lost!");
return;
}
}
this.nextTetris();
},
//下一个图形
nextTetris : function(){
var self = this;
clearInterval(this.timer);
this.preTetris = [];
this.offsetRow = -2;
this.offsetCol = 7;
this.tetrisType = this.nextType;
this.nextType = this.tetrisTypeArr[Math.floor(this.tetrisTypeArr.length*Math.random())];
this.showNextType();
this.timer = setInterval(function(){
self.offsetRow++;
self.showTetris();
},this.interval[this.level]);
},
showNextType : function(){
//_nt为找到在this.nextType[0]行,this.nextType[1]列的一行数据
var _nt = this.tetrisArr[this.nextType[0]][this.nextType[1]],_ele,_index;
//找到class=active的元素,之后全部删除class元素
this.e_nextType.find(".active").removeClass("active");
for(var i=0,ilen=_nt.length;i<ilen;++i){
//因为offsetCol的最小值只能为2,所以在tetrisArr数组中赋的值都减了2
//这里要加回2来处理,才能在小的视图里安放图形
if(_nt[i]>this.cellCol-2){
_index = (_nt[i]+2)%this.cellCol-1+4*parseInt((_nt[i]+2)/this.cellCol);
}else{
_index = _nt[i] + 1;
}
_ele = this.miniCellArr[_index];
_ele.addClass("active");
}
},
//获取分数
getScore : function(){
var self = this;
//对完整的行消除,对元素进行向下移动
for(var i=this.fullArr.length-1;i>=0;--i){
for(var j=0;j<this.cellCol;++j){
this.cellArr[j+this.fullArr[i]].removeClass("active");
if(j==this.cellCol-1){
for(var k=this.fullArr[i];k>=0;--k){
if(this.cellArr[k].hasClass("active")){
this.cellArr[k].removeClass("active");
this.cellArr[k+this.cellCol].addClass("active");
}
}
}
}
}
this.score += this.levelScore[this.level]*this.doubleScore[this.fullArr.length-1];
this.e_playScore.html(this.score);
this.fullArr = [];
this.nextTetris();
},
//游戏结束
gameOver : function(){
this.death = true;
this.pause();
return;
}
};
$(document).ready(function(e){
var t = new Tetris();
});
</script>

标签: 俄罗斯方块
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