[翻译]为什么 Minetest 社区要对非自由资源设限?

原创
2020/07/16 16:53
阅读数 395

原文链接:https://forum.minetest.net/viewtopic.php?p=373602#p373602

以下观点 by Wuzzy.

Why are you defending non-free software, tho?
I thought the point of Minetest is that it's free software. It makes sense to expect that the games and mods surrounding it are free as well. Minetest is nothing without these games and mods. I do NOT want Minetest to become another Minecraft with restrictive EULA. If we let this happen, then we have failed.

Even if we treat non-free software equally, it would simply miss the whole point of Minetest. If you want to push your own proprietary software so badly, I'm afraid Minetest is just the completely wrong community for you.
Note that by the simple act of hosting non-free software, we are indirectly supporting and promoting it. This, however, goes against the goal of advancing free software. The fact that it is allowed on ContentDB at all is already a concession. You are of course free to copyright all your work (this is your legal right in most countries atm), but then you're in the wrong community, which is about sharing, not keeping things for yourself.

Thankfully, the vast majority of our community does want free software, and releases their work as free software, thus contributing to the commons. Most people in here see no problem in giving up their copyright monopoly, and this is a good thing. Having a large (and libre!) mod database at your fingertips is what makes MT great. People who insist on their copyright are rare, and they aren't really successful either.

It's better for Minetest in the long run when you contribute to the commons instead of insisting on your exclusive monopoly rights. It's not surprising the community is offended when you do insist. Copyright only benefits the copyright holder, at the expense of everyone else.

From this discussions it always seems that the exclusion of proprietary software is like a huge deal in this community, as if there would be a large amount of people who actually want to release their proprietary stuff on minetest.net. This is totally not the case, it's a tiny minority. I really don't understand why this comes up again and again, when in reality only a handful even considers to go proprietary anyway.

Also, let's remember the video games in general are starving for free software games. Almost all of the big titles are proprietary. Free software games are, in the grand scheme of things, are an absolute rarity (sadly).
Heck, even many games that come at no cost (=“freeware”) are proprietary. Almost all commercial video games are also proprietary. I fully believe this needs to change. Yes, many (not all!) free software games right now suck, but that doesn't mean we shouldn't at least try. We have to start somewhere, and challenge the notion that you can make good games only if you turn to the dark side. :-) That it is possible to create games without lootboxes, DRM, online-only restrictions, huge EULA walls, ad infestation, etc. etc. etc.

So, is the policy of “punishing” non-free stuff OK, at least in the way it's currently implemented? I don't know. But I do know that any non-free media and software isn't really in the right place in this community either way. We have lotsa mods that depend on each other, and it would suck if one critical mod is proprietary and we start to depend on it. Things would go South quickly. When you build a community on the premise of freedom, and let proprietary stuff sneak into your dependency tree, that will create problems. Thankfully, this is not a problem we have right now, but it's a thing we should watch carefully.

However, in the long run I believe we would all we better of if copyright as a whole is abolished, or at least severely reduced in length and power. Current copyright length is insane (often >100 years; most of the artwork created today will not enter Public Domain in your lifetime, which is really frustrating for stuff like fanart, remixes, etc.), and all of this ugly software license mess (license incompabilities even between FOSS licenses) is an indirect result of this copyright system. A strong copyright system is a big reason why proprietary software is so powerful right now. But this is a different topic.

译文(按照CC BY 4.0许可):

可是,你为什么要为非自由软件辩护?
我认为,Minetest的重点是,它是自由软件。期待它周围的游戏(包)和模组是自由的,也是有道理的。没有这些游戏(包)和模组,Minetest就什么都不是了。我不希望Minetest变成另一个带着EULA限制的Minecraft。如果我们让这件事发生了,那么我们就失败了。
即使我们一视同仁地对待非自由软件,它也会忽略Minetest的全部意义。如果你想推广你的非自由软件到如此严重的地步,很抱歉,Minetest对你而言就是个完全错误的社区。
请注意,通过托管非自由软件的简单行为,我们是在间接地支持和推广它。这个不管怎么说,与推广自由软件的目标是背道而驰的。事实上它被允许发布到Content数据库已经是一种让步了。你当然可以对你的作品自由地进行版权保护(这是你在大多数国家的合法权利),但是你后来进入了一个错误的社区,那么就是分享,而不是为自己保留东西。
值得庆幸的是,我们社区的绝大多数人确实想要自由软件,而且将他们的工作内容作为自由软件发布,从而为公共事业做出贡献。这里大部分人认为放弃版权垄断是没有问题的,这是一件好事。有一个大型的(并且自由的)模组数据库触手可及,使得Minetest伟大,坚持自己的版权的人很少,他们也不是真正成功的人。
从长远来看,当你为公共事业做贡献,而不是坚持你的独家垄断权时,这对Minetest是更好的,当你坚持(这种独家垄断权)的时候,社区被惹恼也就并不奇怪了。版权只会让版权持有者受益,而会牺牲其他人的利益。
从这次讨论来看,在这个社区里面排除专有软件似乎是一件大事,好像会有很多人真的想要在minetest.net上发布他们的专有的东西,完全不是这种情况,这是极少数。我真的无法理解为什么这个(问题)会一次又一次出现,而事实上,只有少数人去考虑去专有化。
让我们记住,通常电子游戏都渴望着自由游戏软件,几乎所有的大牌(游戏软件)都是专有的,自由游戏软件从大局上来看,是绝对罕见的(令人遗憾)。
唉,即使是许多免费的游戏(“免费软件”)也是专有的。几乎所有的商业电子游戏也同样都是专有的。我完全相信这需要改变。是的,很多(不是全部!)自由游戏软件现在很糟糕,但是这并不意味着我们不应该至少试一试。我们必须从某个地方开始,然后挑战这样一个观念:只有当你转向黑暗面,你才能制作出好游戏。 :-) 这是有可能创造出没有战利品箱(lootboxes),数字版权管理(DRM),在线的限制,巨大的EULA墙壁,广告侵扰等等的游戏的。
那么,至少从目前的执行方式来看,“惩罚”非自由东西的政策行吗?我不知道,但是我知道任何非自由的媒体(资源)和软件在这个社区里面都不合适。我们有太多互相依赖的模组,如果一个关键的模组是专有的,并且我们开始依赖它,那就糟糕了。事情会很快恶化。当你在自由的前提下建立一个社区,并且让非自由的东西潜入你的依赖树,这会造成问题。谢天谢地,这不是我们面临的问题,但这是我们应该小心翼翼观察的事情。
然而,从长远来看,我相信如果整个版权被废除,或者在长度和权力上严重地减少,我们会更好。目前的版权长度是疯狂的(往往超过100年,大多数在现在创作的艺术品在你一生中都不会进入公有领域,这对于像同人、再混合等这样东西来说真的是令人沮丧的),所有这些丑陋的软件许可证的混乱(即使是自由和开源软件之间的许可证不兼容)都是这种版权制度的间接后果。一个强有力的版权体系是为什么专有软件现在如此强大的一个重要原因。但这是另一个话题。

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