ButtonSprite btn = new ButtonSprite(50, 50, gameTexture.btnTTR, this.getVertexBufferObjectManager(), new OnClickListener() {
public void onClick(ButtonSprite pButtonSprite,
float pTouchAreaLocalX, float pTouchAreaLocalY) {
MyData o = (MyData) pButtonSprite.getUserData();
Log.d("test", "o.answer = "+String.valueOf(o.answer));
}});
MyData myData = new MyData();//自定義存儲信息的類
myData.answer = 10;
btn.setUserData(myData);
scene.registerTouchArea(btn);
scene.attachChild(btn);