using UnityEngine;
using UnityEditor;
public class Example {
[MenuItem("new Menu/new/new new/new item")]
static void showDialog()
{
EditorUtility.DisplayDialog("title","messsage","ok");
}
}
using UnityEngine;
using UnityEditor;
public class Example {
[MenuItem("new Menu/new/new new/new item")]
static void showDialog()
{
EditorUtility.DisplayDialog("title","messsage","ok");
}
}