#pragma strict
var Speed = 50;
function Update()
{
if(Input.GetKey(KeyCode.W))
{
transform.Translate(Vector3.forward * Time.deltaTime *Speed);
}
else if(Input.GetKey(KeyCode.S))
{
transform.Translate(Vector3.back* Time.deltaTime * Speed);
}
if(Input.GetKey(KeyCode.A))
{
transform.Translate(Vector3.left* Time.deltaTime *Speed);
}
else if(Input.GetKey(KeyCode.D))
{
transform.Translate(Vector3.right* Time.deltaTime *Speed);
}
if(Input.GetKey(KeyCode.E))
{
transform.Rotate(0, 5, 0);
}
}