using UnityEngine;
using System.Collections;
public class DistanceActive : MonoBehaviour
{
public GameObject station;
private float distance;
// Use this for initialization
void Start ()
{
}
void LateUpdate()
{
distance=Vector3.Distance(station.transform.position, Camera.main.transform.position);
if(distance<1000)
{
StartCoroutine("setActive",true);
}else
{
StartCoroutine("setActive",false);
}
}
public IEnumerator setActive(bool toggle)
{
station.SetActiveRecursively(toggle);
yield return null;
}
}