using UnityEngine;
using System.Collections;
public class DirectionGUI : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnGUI(){
if(GUI.Button(new Rect (Screen.width - 150,Screen.height - 150,100,50), "前"))
{
transform.Translate(Vector3.back* Time.deltaTime*20);
}
if(GUI.Button(new Rect (Screen.width - 100,Screen.height - 100,100,50), "右"))
{
transform.Translate(Vector3.left* Time.deltaTime*20);
}
if(GUI.Button(new Rect (Screen.width - 150,Screen.height - 50,100,50), "后"))
{
transform.Translate(Vector3.forward* Time.deltaTime*20);
}
if(GUI.Button(new Rect (Screen.width - 200,Screen.height - 100,100,50), "左"))
{
transform.Translate(Vector3.right* Time.deltaTime*20);
}
}
}