show XYZ

原创
2013/06/08 10:48
阅读数 487

#pragma strict
var player : GameObject;
function OnGUI()
{   
// Print the x component of the position to the Console
print(
"  X  " +transform.position.x+
"  Y  "+transform.position.y+
"  Z  "+transform.position.z+ 
"  Rotate.X  :"+
"  Rotate.Y  :"+
"  Rotate.Z  :"+
  currentSystemTime
)
;
GUI.Label(Rect (0,Screen.height - 50,200,50),
"X:" +transform.position.x);
GUI.Label(Rect (80,Screen.height - 50,400,50),
"Y:" +transform.position.y);
GUI.Label(Rect (160,Screen.height - 50,600,50),
"Z:" +transform.position.z);
GUI.Label(Rect (160,Screen.height - 50,600,50),
"Z:" +transform.position.z);

GUI.Label(Rect (240,Screen.height - 50,600,50),
"Rotate.X:" +transform.eulerAngles.x);
GUI.Label(Rect (340,Screen.height - 50,600,50),
"Rotate.Y:" +transform.eulerAngles.y);
GUI.Label(Rect (470,Screen.height - 50,600,50),
"Rotate.Z:" +transform.eulerAngles.z);
GUI.Label(Rect (550,Screen.height - 50,600,50),currentSystemTime);


}

var currentSystemTime :String;
function Update(){

currentSystemTime=System.DateTime.Now.ToString("yyyy-MM-dd  HH:mm:ss") ;

}


 

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