#pragma strict
var player : GameObject;
function OnGUI()
{
// Print the x component of the position to the Console
print(
" X " +transform.position.x+
" Y "+transform.position.y+
" Z "+transform.position.z+
" Rotate.X :"+
" Rotate.Y :"+
" Rotate.Z :"+
currentSystemTime
)
;
GUI.Label(Rect (0,Screen.height - 50,200,50),
"X:" +transform.position.x);
GUI.Label(Rect (80,Screen.height - 50,400,50),
"Y:" +transform.position.y);
GUI.Label(Rect (160,Screen.height - 50,600,50),
"Z:" +transform.position.z);
GUI.Label(Rect (160,Screen.height - 50,600,50),
"Z:" +transform.position.z);
GUI.Label(Rect (240,Screen.height - 50,600,50),
"Rotate.X:" +transform.eulerAngles.x);
GUI.Label(Rect (340,Screen.height - 50,600,50),
"Rotate.Y:" +transform.eulerAngles.y);
GUI.Label(Rect (470,Screen.height - 50,600,50),
"Rotate.Z:" +transform.eulerAngles.z);
GUI.Label(Rect (550,Screen.height - 50,600,50),currentSystemTime);
}
var currentSystemTime :String;
function Update(){
currentSystemTime=System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") ;
}